Set in the Late Victorian Era, Steam & Steel: Total War features 30 factions and 5 sub-factions from the British Empire to the Sultanate of Aceh. The global campaign contains hundreds of meticulously researched regions, as well as unique political, economic, social and AI mechanics. The weapons and tactics of the era are well represented with 500 unique units each equipped with distinct weapons from jingals to howitzers. The culmination of years of development, research and testing, S&S will remain an active project; continuing in its aim of popularizing the history of the late 19th century.

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Set in the Late Victorian Era, Steam & Steel: Total War is a world-encompassing total conversion of Medieval II Total War.

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The redeeming feature of war is that it puts a nation to the test... war passes supreme judgment upon social systems that have outlived their vitality.

Karl Marx, German socialist philosopher.


Finalist in the 2023 Mod of the Year Awards


Set in the Late Victorian Era, Steam and Steel Total War is a world-encompassing total conversion of Medieval II Total War. The four decades between 1860 to 1900 bore witness to perhaps the greatest upheaval in history. The power of Steam enabled Europeans to shrink the world and grow their Empires, as dark puffs of smoke extended inexorably into hitherto inaccessible territories. The rapid industrialization of production, agriculture and eventually society itself demanded rapid political changes as antiquated regimes found themselves driven to the precipice, reluctant to countenance either revolution or reform. Intellectual movements from nationalism to socialism added fuel to the fire, continually pressing forwards the wheel of change. Yet it would ultimately be blood and iron which decided the issues of the day, and the cost in both would grow ever-higher. Technological developments such as breech-loading rifles and rapid fire artillery combined with rapidly growing populations and more efficient state structures to enable modern Total War for the first time in history.


Change, or fear thereof, was the common thread which tied together the 30 disparate factions uncomfortably inhabiting the world of 1860. Regardless of whether your colours were British Red, Brazillian Green or Qing Yellow, the march of progress would be unrelenting in this age of Steam and Steel.

Koniggratz 1866

Abu Klea 1885

Battle of Shipka Pass 1877

Battle of Jiangnan 1860

Faction List:
Argentine Republic
Austrian Empire
British Empire
Confederate States of America
Emirate of Afghanistan
Empire of Brazil
Indian Princely States
Japanese Empire
Khanate of Kokand
Kingdom of Denmark
Kingdom of Greece
Kingdom of Italy
Kingdom of Prussia
Kingdom of Spain
Kingdom of Thailand
Kingdom of the Netherlands
Ottoman Empire
Qajar Empire
Qing Empire
Republic of Peru
Russian Empire
Second French Empire
South African Repubulic
Sultanate of Morocco
Sultanate of Oman and Zanzibar
Tokugawa Shogunate
United Kingdoms of Sweden and Norway
United Mexican States
United States of America
Zulu Kingdom


Sub-faction List (Custom battle only):
Ethiopian Empire (Located under Morocco)
Khedivate of Egypt (Located under the British and Ottoman Empires)
Mahdist State (Located under Zulu)
Sultanate of Aceh (Located under Thailand)
Taiping Heavenly Kingdom (Located under the Tokugawa Shogunate)

Credits:

Lead Developers:
Cghopk: Mod leader and founder
Shun: Lead developer, historical researcher, and media manager
Croissant/ Metal Pigeon: Artistic director, lead modeler, and historical researcher


Developers:
Hazado:
Discord moderation, content writing, references, and other text work
Cirnoski (1&2): Content writing and references
Pazu: Historical advice and research
Tinuvieltinuviel: Game Testing
Chung: Game Testing and photography
Yozomono: Japan specialist
Sunob Repus: Map developer


External Support:
Uanime5: permission to use Eras Conquest as a base mod
Evenmov/Againster: permission to use Sigh of Empire models
Eldar: permission to use Between Empires models
Arsonicus: permission to use Americas map
Yaboi: launcher coding
Europa Barbarorum II Team: permission to use modified campaign AI and ICE traits
Lucium Total War team: general advice
Bugis_Duckis: permission to integrate freecam
EOP Team: support in integrating EOP
The M2tw Modders Discord: technical advice
OpenAI: text generation
Bing: image generation


Discord Link:

Discord.gg

Post comment Comments
trollacio3007
trollacio3007 - - 41 comments

Add republic of Coombia and Venezuela or just the Gran Colombia and we're done

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shun... Author
shun... - - 23 comments

Unfortunately the main campaign is limited by hardcoded m2tw restrictions to 30 playable factions, so additional factions are impossible. However, the grenadine confederation is represented as an unique independent in the main campaign and will feature heavily in future sub-campaigns.

Reply Good karma+3 votes
trollacio3007
trollacio3007 - - 41 comments

not bad, I mean as long Venezuela, Colombia Ecuador, Peru and Bolivia are in the game then based

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