>>> X-Half-Life Deathmatch v3.0.3.8 ALPHA GHOUL [BB] edition <<<
FILE UPDATED 28.11.2016
WHAT'S NEW:
0. New types of monsters:
- monster_alien_flyer
- monster_gargantua_baby
- monster_gargantua_stone
- monster_gonome
- monster_headcrab_poison
- monster_headcrab_fast
- monster_hwgrunt
- monster_kingpin
- monster_male_assassin
- monster_panther
- monster_pit_drone
- monster_pit_worm
- monster_shockroach
- monster_shocktrooper
- monster_voltigore
- monster_voltigore_baby
- monster_zombie_blackop
- monster_zombie_poison
- monster_zombie_robot
- monster_zombie_soldier
- monster_zombie_construction
1. Modified some original monsters:
- monster_alien_grunt: new weapon types: no weapon (melee), one hornet gun, double hornet guns.
- monster_apache: redone machine gun aim system (more accurate and dedly), mini missiles, heavy missiles.
- monster_bigmomma: - now player can penetrate it's shell with powerfull weapons, beams and explosions. New projectiles (RS based).
- monster_bullchicken: - RS-based projectiles.
- monster_gargantua: RS-base flame and projectiles. Player can penetrate it's armor with powerfull weapons (magnum, machine gun)
- monster_hgrunt: new weapon RPG. New heads. Can place C4 detpack. More accurate shooting.
- monster_rgrunt: new armor formula (best bullet, electricity protection), new heads. More accurate shooting.
- monster_tentacle: can be killed with a headshot.
- monster_human_assassin: using two weapons - glock and crossbow
2. A lot of HD models for monsters.
3. skill.cfg - Rebalance of old monsters (stronger) because of coop game mode.
4. New Render System based effects for projectiles.
5. Plasma balls, AR grenades, Displacer balls flyes faster.
6. Shotgun is more accurate. It has secondary grenade attack.
7. Players armor is harder, than in XDM, it can absorb 99% of DMG (like a force field). Shield impact effects.
8. New models for MP5 and Shotgun.
9. New weapon: Redeemer
10. Bullsquid, gonome, shocktrooper and stone gargantua fires their projectiles with movement prediction.
This wersion is based on X-Half-Life Deathmatch v3.0.3.8 ALPHA
There are some test maps with new monsters. Load and check your enemies!
There are three gameplay maps, provided by Cs-mapping.com.ua community.
That was unexpected (o_O)
I have to note: THIS IS COMPLETELY UNOFFICIAL!
it's unofficial, but based on official source code (unfortunatelly, it's out of date right now and has some bugs, fixed for now)
Just to show you some of features of XDM platform
Hey whenever I attempt to Change anything in the Options Menu the Mod Crashes and nothing gets Changed. :\
Also will you Share the Source Code of the NPC's and Particle Effects you made?
Am I the only one having this Issue or are other People having this Problem aswell?
In the nearest future we are going to open source code.
Awesome!
Really nice... Needs some big maps !!
Sure. This is only beta version. Just to make you some pleasure
Nice. It crashes, there's a "sfx_t" error. Tested in WON CD half-life 1.1.1.2 (won2 update) and a ****** no steam half-life, had the same problem, the game just quits out. Things I think you should do: Remove the zombie construction variant, and the blackop variant, they don't add anything to the gameplay, remove the torso zombie, it's pointless. Add monster_friendly. Remove test maps on next version. Memeshit should be turned off by default. I like the project, it's a nice alternative to Sven Coop, I don't like Sven Coop.
"Out of sfx_t"
again and again