The EaW build tool allows for automated building of mod binary files and cooking of mods into *.meg files. Packaging mods allows to get rid of overhead and fragmentation issues when loading game data into memory, and allows for AI files to be read properly by the game.
Empire at War Build Tool
The EaW build tool allows for automated building of mod binary files and cooking of mods into *.meg files. Packaging mods allows to get rid of overhead and fragmentation issues when loading game data into memory, and allows for AI files to be read properly by the game.
Features
Currently (05/08/2018) the build tool supports the following features:
- Creating *.dat files from conform TranslationManifest.xml file.
- Cooking a mod into *.meg archives.
- Versioning of mod releases conform to the Semver.org" rel="noopener">Semantic Versioning Scheme
- Creating a patch build from a given file list.
Usage
The build tool is an console application that can be run in modes, depending on the arguments passed to it.
It always assumes that you have a file named build.cfg placed inside of your mod's base folder, which is used by the build tool to figure out how to build and package your mod.
Please refer to the documentation provided at Documentation.yuuzhanvongatwar.com for detailed instructions.
Source Code and Bug Reporting
The source code is available on the Shaper's Lab. If you encounter problems or bugs, please report them on the official bugtracker.
*Source Code and Bug Reporting*
The source code is available on the Shaper's Lab:
Gitlab.yuuzhanvongatwar.com
If you encounter problems or bugs, please report them on the official bugtracker:
Gitlab.yuuzhanvongatwar.com
#KadOurWizard
Not the hero we deserved but the hero we needed!
Just when I was about to smash my computer in frustration, our scripting god comes to our rescue.
Kad must be a Yuuzhan Vong at this point