Proud to show this one. I've been wanting to implement it from day one, but sadly I was either too lazy, or too scared that it'd break everything.
I played around with pre-made animations, but they just didn't feel all that well, and I didn't like the transition between animation and ragdoll itself.
So, the best option - active ragdoll. Basically it's a copy of an actual pre-made animation - transmitting onto the ragdoll, not actual "reacting to environment, clinging to objects" ragdoll, a-la GTA 4, but I still find it pretty neat.
Active ragdolls.
New feature, one that is all the craze nowadays. The ragdolls and so on.
Posted by TwelvePaths on