Hello, World! Nova Nest Studios here!
Today, we are showcasing the different types of enemies being developed. There are a total of four different enemies: two melee enemies with different attack behaviors, one ranged enemy, and a miniboss.
Currently, both melee enemies deal the same damage and have the same health. However, they have different attack styles. The first one, upon detecting the player, hides and then charges at the player after a few seconds. To avoid making the enemy too easy to kill, it will have a shield on its back to protect it while running away.
Our second melee enemy will charge and attack the player when detecting them within its vision range or when being shot. It will have a shield in the front that only deactivates when the enemy is close enough to attack.
The ranged enemy will have a weapon and engage the player when it detects them. This enemy will have a shield in the front that deactivates when shooting at the player.
The miniboss will be similar to the ranged enemy but will be bigger, have more health, and deal more damage. It will always be accompanied by other normal enemies that act as guards.
We apologize for not making any posts for a few weeks. In the coming weeks, we will be posting more frequently.
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