This time we have some level design and environment to show for our project, a character model, here it is:
This one was our first concept for the level of the game, the idea is that the players will fight on top of the buildings and the balconies while the parade passes on the street, if they fall to the parade they are swollowed by the crowd and take damage.
This is a bit more refined version of that previous concept, this time showing the perspective we'll have in the game and also the layout the buildings will be. There is a total of six platforms in this map where the players can be while fighting, one of them being to jump to the upper ones.
And this one is a coloured version of the previous one, the colours are not yet final but they are indicative of what the final palette should look like in the game.
That was it for this post, we'll be coming later on in another post with 3D models and some animation concepts to show! Thank you!