Post news Report RSS Stay Tuned! V2 Updates Coming! + Github!

Summer 2019 is here! School is out for the summer and I have free time on my hands! Github Repo added! Read more here for the upcoming update changes I plan to implement.

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Prophunt UT99 has been on my mind for the last couple months. Being my first official mod, I shall finish it! There's a few things that I have given some thought about from my own ideas and from others.



  • Randomization of decoration prop models around the map
    • To prevent map memorization advantage, this will add way more replay-ability.
    • The randomization will take into consideration the available space around each prop location ( e.g. check that no trees are going to be popping through floors, roofs, etc )
  • Integrating a 3rd party decoration model/prop package
    • there's plenty of model packs out there with cool trees and other models. Feel free to let me on the UT99.org discord if you know a great one!
  • Adding more default maps to the package.
    • I really want to keep the mod very map-friendly by allowing any map to be played with the mod as long as the map has decoration and/or pickup locations to use to spawn the props.
    • Will keep my eyes open for some decently sized maps that will go great with Prophunt
  • More scoreboard statistics and match leader board
    • Similar to the one in UT_Siege, I want to implement a semi-leaderboard for the match that can show players that have remained hidden for longest amount of time, found the most hiders, has moved the least amount, and some others.
    • I want to keep track in seconds hide time for each player on the scoreboard. As long as a hider is alive, it will increment.

Stay tuned and feel free to send me a message on the discord or on here if you have any questions or suggestions.

Also! I added my source code to Github so if you're the techy-type, add issues and pull requests and I will look into them:

GITHUB REPO

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