Whats new: Different Sniper Bullet types, MDK 1 sounds (MDK 2 sounds included separately, new sprites, added Missile Chaingun, Leaning effect while gliding...
Minor fixes: Fixed jumping issue with sniper mode, Greatly increased updraft speed, grenade pickups now only give one grenade,Cloak now makes you fully...
Since May, the team at The Phoenix Project Software have been working on this update to one of the best multiplayer mods for HL1. This, is Season 6: HECU...
-Replaced placeholder chaingun sprites -Changed maximum grenade amount from 100 to 50 -Items can now be carried over between levels except grenades -Revenant...
The first realease of my MDK gameplay mod. The sniper shield is currently universally active. The remaining ammo is currently useless. I recommend binding...
ZAMNHLMP is the multiplayer sidekick game for Half-Life: Zombies Ate My Neighbours, powered by Aura.
Version 2.3 of ZAMNHLMP features a new map, new sounds and more.
Discover the brand new gameplay trailer of our hectic rogue lite platformer ScourgeBringer by Flying Oak Games, showing what's coming for the release...
We are making our swift way to our release (October 21st!), we also wanted to announce that we will be raising our price around that same time (from $14.99...
Discover the Old World, the brand new world available for our early access rogue lite platformer ScourgeBringer by Flying Oak Games.
The first release of Shooter Tourneys. Have fun! Public playtests and more versions can be found at Github.
Inspired by the theme of mid-'90s FPS games like DOOM and Quake, CORRIDORS is a game that runs on a modded Half-Life engine called Grey Source. After...
Tap tap tap and get your rektangle past all the obstacles without getting rekt!
MultiTaskMaster is a brain melting arcade game in which you juggle four games at once. Prove your multi-tasking skills by playing every part in a bank...
WyvernWare is a British independent game developer currently made up of just one man. WyvernWare’s goal is to bring you fun and unique video games you...
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