Cakefoot
ArcadeCakefoot is an ultra-hard, single-button, minimalist avoid ’em up with natural physics. The cake moves on a rail – hold to go forward, let go to fall...
SPACE🪐BOX is a C++ framework that makes creating cross-platform games and other interactive applications easier and faster by providing an added layer of abstraction between SDL + OpenGL and the project. Users can start a project by extending only a single function, the Game class's update function. Using a standard Makefile that can be taken from the examples, the framework can export the same code to multiple platforms such as, in order of current stability, Linux, Web, Android, OS X, Windows, and Raspberry Pi.
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Cakefoot is an ultra-hard, single-button, minimalist avoid ’em up with natural physics. The cake moves on a rail – hold to go forward, let go to fall...
The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...
ArcadeBox is an easy to use, codeless, open source and cross platform game engine developed by hanisoftwares and cutawayshot games for their games, its...
This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at the video game developer Rockstar San Diego with contributions...
The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only...
The LithTech Engine was initially developed by Monolith in collaboration with Microsoft, until LithTeh Inc was formed to continue development on the engine...