Alien vs. Predator 2 combines elements, creatures, and settings from the hit movies Aliens and Predator in three unique, interlocking stories. They unfold from the perspective of a young Marine Corporal, a newly-emerged Alien, and a Predator on the hunt. Highly detailed environments, phenomenal effects, and an advanced game engine intensify the gameplay of this first-person shooter adventure.
Tutorial on making upscale mods for LithTech engine based games, mostly for LithTech v2.x, such as No One Lives Forever or Aliens versus Predator 2.
October 31st of 2021 marks the 20th anniversary of Aliens vs Predator 2 (AvP2) in the United States. During these twenty years, numerous players in the...
Friday 22nd of October marked the 20th anniversary of the cult classic Aliens vs Predator 2 game. To commemorate the occasion, here’s five great AvP...
See below to watch the full trailer of Star Wars Mod v2.0 - Special Edition for Aliens vs Predator 2: Primal Hunt.
See below to watch the full trailer of Blood n' Guts Mod v1.1.
See below to watch the full trailer for Valley of Death.
See below to watch the full trailer of Blood n' Guts Mod.
See below to watch the full trailer for Exploding Monkeys Mod.
See below to watch the full trailer for AvP2 MAGA Mod.
See below to watch the full trailer of Star Wars Mod v2.0 - Special Edition.
This document is to help start the character creation process of any model that you want to bring into the Lithtech engine.
list and basic description of game objects used in the creation of Alien vs Predator 2. If you have a question about the meaning of any of the available...
Welcome to the DEdit overview and tutorial. DEdit is the tool created by the LithTech team that enabled the AVP2 Level Designers and Artists to create...
Welcome to the DEdit overview and tutorial. DEdit is the tool created by the LithTech team that enabled the AVP2 Level Designers and Artists to create...
Raptor Red's skinning tutorial using Winrez for Lithtech
AVP2 skinning tutorial for Lithtech engine games. Created by PROJAM
Ask and ye shall be given, answers to questions and a whole lot more.
Changing the aspect ratio for a truly cinematic experience. Basically a point and shoot system. You can easily switch the camera on and off. rs to make...
Sample Alien and Sample Marine use a special technique that allows comsiderable detail to be included into maps. By removing everything but what the player...
Most these objects work to create the atmosphere of Aliens versus Predator. A steam filled corridor, a Green secreted dripper torn into a damaged walkway...
As complicated as you want to make it. XenoCommand is probably the most complex series of triggers in AvP2. In the process there are many interesting...
You can easily add objects to your level to increase the interest and interaction in your level. Its just a question of how much, and how complicated...
You can easily add sound objects to your level to increase the interest and interaction in your level. Nothing strikes the fear into the hearts of players...
Prefabs are an important component in creating a organized node tree. Prefabs are saved as .ed files, that can be inserted into other .ed map files.
With the game startpoint you can set which ever character you want for SP, but it merely represents a point in the level to start in MP.
Props bring life to a level. They're things the player and characters seem to interact with. If included wisely in a map, they give a sense of place ...
FPS need pickups, they help move the game forward. Think back to DOOM and the feeling of dread, as you searched for that next pickup, always worried if...
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