About Dark Salvation

Dark Salvation is about a dead woman named Talia who becomes possessed with an object called the Spirit Crystal. Her parents released the Lucafix demon through one of their cult meetings and she has been pulled into the Underworld to purge it of evil.

Experience fast paced, old school FPS action at its scariest. Face multiple monsters within dozens of indoor, outdoor and underground levels. Wield a deadly arsenal of weaponry in which Talia can cast magic spells from each weapon.

The Soundtrack

Dark Salvation contains a very diverse musical score with each level containing its own individual creepy, eerie and heart pumping music. Each song is unique coming from over a dozen music artists who have contributed their talent to the project. Some of the artists music found within the game are from: Halo In Reverse, The Holocaust Humanity, Abstractive Noise, Dead Factory and many, many more!

You can sample a few of the tracks found within the game here: Sample1 - Sample2 - Sample3 - Sample4
Take a look at the screenshots while listening to the samples to get a vibe of what you'll experience while playing the game.

The Weapons

The Underworld of Dark Salvation contains many sinister weapons all of which can cast magic spells by the one who is tainted by the Spirit Crystal and has the weapon in their possession. From deflective shields, to exploding skull launchers, blood/life/soul suckers, stake shooters and more, there is a weapon to aid you in every type of battle you encounter. There are even helper weapons that will latch onto certain objects that can help pull you across pits or to normally unreachable areas where you can find secrets and items.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
XSX Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied (turn off the XSX platform filter), to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post comment Comments  (0 - 10 of 44)
Guest
Guest - - 692,291 comments

Would this work with any source ports?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 692,291 comments

Sorry but I gave it a go and it's pretty bad. The saving doesn't work and the level design is terrible. I gave up pretty early due to the frustrating platforming and the lack of saving.

Reply Good karma Bad karma+2 votes
hexenstar
hexenstar - - 207 comments

Saving only works when you have cleared a level. The game does not tell you this and there is a save menu which is available at all times, so it can be very confusing. The game works like a roguelite: you can save your progress at each new level, but not within the level.

Having that said, there appears to be a lack-of-testing issue, which resulted in a poorly tested jump function. Type /g_gravity 600 in the console and you'll find yourself enjoying the game a whole lot more.

Reply Good karma Bad karma+1 vote
fukun
fukun - - 57 comments

In 2010, when I first played this game ,I was deeply attracted. Although Dark Salvation is a ID tech3 engine game, but levals and monsters are designed very great.but the problem of saving game has
forced me to give up ....If you can solve this problem, I'll be very glad to pay for this game

Reply Good karma Bad karma+4 votes
hexenstar
hexenstar - - 207 comments

Try playing it with a properly calibrated jump function.
By going into console and typing /g_gravity 600 you will get
a jump function that was properly measured and calibrated for
this game's levels. This will change your enjoyment of the
game dramatically, make platforming and exploration actually
fun and minimize cheap deaths.

Reply Good karma Bad karma+1 vote
Jezzman
Jezzman - - 15 comments

I seem to have a problem with saving the game. I tried running as admin, but it didn't solve the problem. In the first chapter, I can save and load again, but it always loads up at the beginning of the level without progress made.
Is this normal or a bug?

Reply Good karma Bad karma+1 vote
hexenstar
hexenstar - - 207 comments

It's the way the game was designed. Roguelite fashion.
Saving only works when you have cleared a level.
Not the best choice, i agree, but if you calibrate the
jump function properly in console (/g_gravity 600), then
with a reliable jump - the levels become very manageable.

Reply Good karma Bad karma+1 vote
SeriousDoom
SeriousDoom - - 34 comments

This is normal.
Its based on ID Tech 3, that engine wasn't build for single player games actually :P
The first chapter is really hard, you should use /g_gravity 50 to pass through some parts of it (unless you have superhuman timing)

Reply Good karma Bad karma+1 vote
Jezzman
Jezzman - - 15 comments

So anyone experience the same problem.?

Reply Good karma Bad karma+1 vote
SeriousDoom
SeriousDoom - - 34 comments

Will there be a Xbox 360 version?

Reply Good karma Bad karma-1 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X