Victoria II: Heart of Darkness is the second expansion for the grand strategy and political simulator Victoria II. This expansion focuses on the Scramble for Africa. Compete with other colonial powers and experience international crises which require Great Power mediation if the world is to avoid war in this experience crafted by Paradox Development Studio.
China: stripped'em of their reforms so now they are primitive cuz they would get lots of RP throught conquest of oneself. China will now westernize 'bout 1910+. (good for game speed)
Gave'em more manchu soldiers in Peking and allowed 'em to pick decision that provides them with accepted cultures before the Taiping war so that AI can mobilise those pops and win Taiping reb. in 'bout 70% of cases.
(AI would mobilise their 5 infantry and then get a decision for better mobilisation xD)
Fixed mehiko ghost war in ACW when USA has whole of Mehiko.
Colonisation Changes: Sudd, Nyasaland and Kazembe moved from 1880 to 1890 so that africa is neatly cut into 3 regions and so that UK finally won't enclave itself like a retard. And now it in fact does not enclave itself!!
Biafra added
Colonial exploitation buffed from + 10% rgo output to +50%
Colonial life rating event from +1 to +3 (and removed option of not taking it, so AI will pick it too..)
Oman: Oman AI will now sometimes pick to retain Zanzibar they get african to accepted then but lose 10 years of research. If they abandon Zanzibar they get 5 years of research
Blockade changes: since AI has a tendency to enclave itself and blockaded province does work on a cut-off provine i am nerfing blockaded province from 0.1 war exhaust/month to 0.07 and instead i am buffing scaling blockade from 0.8 war exe/month to 3/month. Scaling blockade does not scale off cut-off provinces . Only from blockading via ship. AI now can live just fin with 'bout 3 states cut-off due to its own stupidity or 3rd party maligence.
Craftsmen glitch adjust: i've placed a craftsmen card to produce a new pop-card upon reaching 60k which was to prevent craftsmen glitching and yet allow it in a way cuz it's fun to see lil'italies and china-towns. Havin' so many pop-cards does slow game a bit so i'm moving the "make a new card" to 100k.
Literacy changes:
Spain 17%->13%
Portugal 17%->7%
Turkey 10->4%
Egypt N/A ->5%
Romania/Serbia -> 3%
Prussian poles 5%
Russian poles 12%
austrian poles 3%
austrian slovene 15%
austrian romanian 5%
a. russians 3%
a. slovaks 5%
Prussian west-slavic 5%
Two sicily Kingdom 20->10%
Papacy 20->11%
Tuscany 40->30%
Most Afircan countries will now be around 1% literacy
USA AI sphere: there was an event that kicked USA from africa spheres. Thing is AI would do it anyway,(Losing precious influence time!) so i am removing the event and instead giving each african "country" -200 relations with USA and hopefully that will make'em not focus on africa...
India post-UK: made forming regional tags (Hindustan, Dravidistan, Marathas) much easier so that when UK india explodes the minors can band up together and maybe form India before heat death of the universe.
AI-decision-making: AI will now take "Crown from the Gutter" dunno why it was set to not accept.
Navy Part 2 - Stupidity: So i kinda didnt rework monitors cost and they ended up costing both in production and in maintence the same as an ironclad would (no wonder AI did not touch'em) anyway fixed that and now Ironclad does not costs 2/3rds of a cruiser... and monitor does not incur corruption fee upon its meaningless existence.
Made navy techs cheaper... much cheaper. Fiddled with modifiers so AI will not abandon navy totaly as now blockades are deadly. Further on i am monitoring how AI fares with long build times (the realistic ones) for the ships and AI is pretty hectic around its fleet managment. They cannot fathom that in 2 years of constructing a ship their budget will fluctuate and they will disband that thing after 2 yrs when it finishes and queue in another one. When they queue in another one they get a big spike in budget spending on construction goods for the ship which makes AI think it overspends and they need to cut on something... FOR EXAMPLE disband an existing ship of the line... AAHHH
I want realistic ship build times but i also desire my AI to posses a navy... this is hard
Monitors get buffed: Hull 22->40 Guns 10->20
Ironclads: Hull 31 -> 60 Guns 2X->35
Germany: Failure to form Germany by Prussia changed. In lieu of how kewl AI made KUK look ill give Austria cores on Saxony and Silesia. Stadtebund will inherit the techs instead of being a backwater but loses Saxony.
France gets ability to unite Italy as a puppet with major land grab to make'em jump to GP in a picto-second:
Terrain changes: Torun is no longer the ugly rectangle and instead has a his. shape
East interwar poland border - makin' em look like they should
Tesin shape:
Chaterux now does not look like shit but isntead like a lung...
Gdynia - Madagascar goin' for more like a city-state look:
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Diary #3: Modding progress so far, quick peep of urban areas, a few new countries and flags and pre-alpha test information.
Diary #2: About political leaders, political parties, and their conceptual evolution and adaptability through the geopolitics of the 20th and 21st century...
Diary #1: Introduction to the mods ideas and goals.
Geographical changes (Adding mountains to China,India,Korea,Taiwan and swamp in fashoda-Africa) State-province changes for prettier borders and to enable...
Bug Fixed and optimization I hope you like it, I will live this mod in a few days
3 mods needed to play TGC zombies including -TGC -TGC apocalypse 1836 -TGC prominence improver
Some bugfixes from version 1.3.1, some new features and a rework of the starting nations.
!+Added 3 new defensive rivers. The Elbe, Po, and Rio Grande have all been added !Made various province connections clearer, especially along the Seine...
la tercera vercion de este Mod y Tal como dice el Titulo esta version esta Optimizada para Dispositivos de bajo rendimiento
Contains Release Six and Release Six Point Five along with further updates This includes: Inca Rework Plantagenia Rework Vinlandic Colonial Rework Various...
There are many revolutions and the revolutionaries have more morals than the army itself [= ^ · <· ^ =] but the mod was very fun, I still don't know English, maybe it was because of some decisions I made without understanding it well.
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