Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.
It has been a long time since I last actively showed my presence around here. Many things changed in the meantime. Lets quickly summarized what happened in 2019
It is because of the of the 3rd point that I decided to write this blog.
I had thought about writing a story about a Captain from humble origins in a sci-fi universe for some time and at the end of 2018 I started taking some notes and writing some stuff in between other activities. As I moved to Ireland and had very limited resources available to fill my spare time and especially while taking long bus travels to go to work (I have no car in Ireland and buses are very slow and often delayed), the book started to move at a more constant rate, with chapter after chapter being written with what was often imagination driven by tedious travels :)
Now it reached fruition and my first published book is now available in ebook format (paper version to come afterwards). For those interested, here is the link to the kindle ebook:
Read.amazon.co.uk
Life changes more often than we usually expect, but we can still make use of those things to build something new, always remember that :)
Welcome to my universe! My name is Alexander, i am russian writer, and i am introducing you REALIZATION part of my biggest sci-fi world in the ZH game.
Here is the official group about literature artwork of mine and also others. There i will post translated texts of my work and others also can do it.
waz up! So If ya wanna bi big an'mean, If ya wanna be best an' green,If ya wanna get da job done fast,Da ORK CLAN iz where it's at! greetings from moddlord1...
waz up! this is a fan group for science fiction,fantasy fans and dark forces and warhammer fans.come on join and be a member.and know you are not alone...
For everyone that likes Warhammer 40k Tabletop and Dawn of War Games or anything to do with Warhammer 40K.
Dedicated to bringing many 40K faction mods to the Dawn of War 1 community through the Unification Mod. Previously known as Team Thudmeizer since the...
This is a group which intends to bring together the members of the Dawn of War Modding Community by hosting useful information like tutorials.
Come join a fan group for Dawn of War Soulstorm fans about the game and the great Mods.
Where are you, sire?)
Ola mio amico! How`s your doing? Merry Christmas to you!
Hello, I am fine :)
I am bit late for Christmas, but I hope you have a Happy New Year.
We all deserve something better than 2020 :)
Is Santos Tools for kitbashing?
I think it is something related with model/animation import/export/fixes but I would have to check, it has been a while.
Hey there I'm Marco, I have been playing the dawn of war series for more then 10 years now. I wanted to create a mod where I Add tier 3 to each race and just one super unit for each race. I have tried corsix mod tools and I guess I did not get very far. What would be the required files and settings to add just one unit to each race and to make them come out of a barrack or vehicle. If you could guide me that would be great thanks
Hello, my modding computer is in a different country so excuse me for any mistake as I am doing it out of memory.
Each unit requires a file in the ebps folder and another in the sbps folder, you can copy a similar unit as a start and modify the parameters (I have some tutorials that explain some of the parameters: Moddb.com and Moddb.com ).
After those 2 files exist, buildings have an extension which has squad on the name and contains the list of squads available from that building. I advise you to check with existing recruitment buildings to see the way it is done.
That should be enough for a start, send my a private message once you have checked those things and if you have further doubts :)
I wanted to ask, what about the art folder?
In the art folder there will be something like ebps/races/(race name).
Within you will have the troops and the texture_share folders. If you have a previously existing model, just drop the textures in the folder and the whm and whe (model and model behavior) on the troops folder.
On the second link I gave you, it roughly explains how to check for dependencies and so on.
Beyond the textures you might also have fx specific to that model, which you can obtain from the same place you got the model, it should be on art/fx/...
Similar for sounds or decals.
You can open whm and whe with FFE to check for full paths of dependencies ( Bitbucket.org ) or just enable dev mode and check the logs created (also referred in the second link).
Ohk perfect. Thanks alot for your time