Custom map maker for S.T.A.L.K.E.R games and it's mods. You can find my mods in "addons" tab of moddb.

Comment History  (0 - 30 of 89)
justsilverguy
justsilverguy - - 89 comments @ 3DSS EFPWP BareBones release

If this doesn't work for vanilla Anomaly, then why post it here and not in the EFP server. Why you do dis?

Good karma-2 votes
justsilverguy
justsilverguy - - 89 comments @ Mauser C96

I can already tell the quality of this gun by looking at the preview video and it's meh. Broken smooth groups.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ WW 2 STG 44 AR

MISERY mod vibes, ngl.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ Long Range Blood Decals

Ej testiro sam da li ima razlika, nazalost nema. Maksimalna distanca je jos dalje 50 metara.

Good karma+2 votes
justsilverguy
justsilverguy - - 89 comments @ Long Range Blood Decals

Can be useful for proper ballistics test maps like mine to measure weapon accuracy in longer ranges other than just 50 meters.

Good karma+3 votes
justsilverguy
justsilverguy - - 89 comments @ Long Range Blood Decals

I do have a test map that has target models displaying the distance from spawn, so I can use that to measure the rendering distance.

Good karma+2 votes
justsilverguy
justsilverguy - - 89 comments @ Long Range Blood Decals

Does this fix dynamic wallmarks (bullet holes, etc) as well? They also have a 50 meter range and past that it stops rendering them.

Good karma+2 votes
justsilverguy
justsilverguy - - 89 comments @ [DLTX] v1.3 Build 1844 tir 3 test map

What error? You probably put the bat file inside the bin folder or "start in" and "binary" path isn't set up correctly from mo2.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ hotfix v0.1.13

You should ask this in the discord server for OpenXRay Gunslinger.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ [DLTX] v1.3 Build 1844 tir 3 test map

I didn't have any other options. Replacing the fake_start level (debug map) would mean that there won't be any physics props and weapons. Merging the spawns makes the installation less complicated, but it has it's own problems. This was the 'best' option I had and the installation isn't that complicated if you follow it.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ Lucy!

You ain't any better than her. Grow up. Just looked at your profile and it shows that you clearly have zero respect for Anomaly developers and 100% respect for it's modders.

Good karma0 votes
justsilverguy
justsilverguy - - 89 comments @ [DLTX] v1.3 Build 1844 tir 3 test map

Haven't tried it myself, but if you follow the MO2 instructions it should work, if not send me a crash log.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ [DLTX] v1.3 Build 1844 tir 3 test map

Mapping in stalker games is different. For Anomaly it's way harder to make fully functional maps due to how the all.spawn was changed, the levels have almost no source files and how the A-Life configs are different than in CoP. It's easier to make maps for the original games and probably for their mods, too. Anomaly is a different story, some call it Hell, Pain and Anguish.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ [DLTX] v1.3 Build 1844 tir 3 test map

I'll think about it. Porting custom maps from Lost Alpha and other mods isn't easy, it requires skill, patience and sanity. Replacing existing maps in Anomaly is probably possible, due to some MLR stuff that I got recommended to use and is similar to how maps work in Anomaly.

Good karma+2 votes
justsilverguy
justsilverguy - - 89 comments @ [DLTX] v1.3 Build 1844 tir 3 test map

Nope. The reason why is because there wouldn't be any dynamic objects and there would be issues with AI map. To avoid issues with new levels, storyline mods and gamma this map uses it's own level spawn file instead of all.spawn.

Good karma+3 votes
justsilverguy
justsilverguy - - 89 comments @ [DLTX] v1.3 Build 1844 tir 3 test map

Thank you. I can port other maps whether it would be from other builds or from mods like Lost Alpha, but it would take me longer.

Good karma+12 votes
justsilverguy
justsilverguy - - 89 comments @ Extended fake_start level from Anomaly to OpenXRay Gunslinger

Please post crash logs, if you get any crashes related to this mod.

Good karma+2 votes
justsilverguy
justsilverguy - - 89 comments @ Valley Build 358 [WIP]

This mod is currently abandoned and I won't work on it, however this doesn't mean I quit mapping. I am working on a new terrain for a new location at the moment.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ [v1.2] Alternative fake_start level

Alright, have a nice day.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ [v1.2] Alternative fake_start level

The crash is related to that file since it has a special character that the game doesn't recognize and the true file name is "plinthž", find that file and delete it. It is not needed and that should fix the crash. I will release an update soon, that will reduce file size as much as I can and probably make some map changes.

Good karma+2 votes
justsilverguy
justsilverguy - - 89 comments @ [v1.2] Alternative fake_start level

Next update will be about reducing file size. 700 mb compressed is a little bit, too much.

Good karma+3 votes
justsilverguy
justsilverguy - - 89 comments @ RE:PACK PDA Package 1.3

Sorry, dude I thought BC7 format wasn't supported but we'll end it here.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ RE:PACK PDA Package 1.3

Nevermind, some people say anomaly supports BC7, but I get crashes from my own levels using BC7 lightmap textures with dx11 for some reason, gotta figure it out.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ RE:PACK PDA Package 1.3

I never saw anyone say that BC7 works for anomaly and is supported, also what do you really mean by directx 11 extended? There are only r1, r2, r3 and r4 renderers.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ RE:PACK PDA Package 1.3

What do you mean by "DX11E"? Anomaly doesn't support BC7 texture format.

Good karma+1 vote
justsilverguy
justsilverguy - - 89 comments @ Nestandart's loners models (UPDATE 5)

Okay ruski, napušise kurca.

Good karma+5 votes
justsilverguy
justsilverguy - - 89 comments @ Nestandart's loners models (UPDATE 5)

If you don't want to get people whining, maybe stop being a vasyan and make mods with your original idea instead of using stolen assets and putting them online for free.

Good karma+3 votes
justsilverguy
justsilverguy - - 89 comments @ Nestandart's loners models (UPDATE 5)

Have you ever heard of I don't give a ****. A stolen asset is a stolen asset and that directly violates their IP, which can land you in legal trouble, so it's your choice.

Good karma+4 votes
justsilverguy
justsilverguy - - 89 comments @ Nestandart's loners models (UPDATE 5)

First fix your broken English before commenting.

Good karma+1 vote