C&C: Reloaded is a free modification for Command & Conquer Yuri's Revenge.
Allies, Soviets and Yuri along with GDI and Nod from Tiberian Sun fighting on the same battlefields.

Choose Your Destiny Commander:
* Allies have powerful high tech weapons & units.
* Soviet Union have Brute Force & enormous masses of troops at their disposal.
* Yuri can use their psychic weapons to perturbate enemy troops.
* Global Defense Initiative have high tech units & strong weapons.
* Brotherhood of Nod use experimental deadly weapons based on tiberium technology.

You must choose only 1 faction... Only 1 can dominate to the rest.
Good Luck Commander !!

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C&C: Reloaded 2.5 released with focus in new single player missions and gameplay balance changes.

The most noticeable changes of this release are:
- Added a single player campaign for the Yuri faction. "Yuri Resurgence" contains 13 missions empowered with owr skirmish AI and new EVA voices for making the missions objectives more easy to understand (Special thanks to the original author Concolor1 for this great experience).

yuri resurgence missions list

- Nod Centurion was replaced by the Avatar mech. 3 researchs will let the player the possibility to improve the new mech. Centurions will return in a future version.

Avatar vriants test 01

- Silos game option mode is back! Last time it lasted few hours but now is the definitive return. Not only the refineries could work as slow strategic as in Tiberian Sun, Silos were added to all the factions, including the 3 RA2 factions:

RA2 Allied Silos
soviet ra2 silo
RA2 Yuri Silos


- Updated Phobos library to the latest development snapshot with additional features.
- Updated CnC-Draw library to version 6.0.
- Added RA2 subtitles to brief & sidebar videos (English, Spanish & Russian).
- Updated Russian translation, specially the interface and the new Yuri campaign (special thanks to Green Eyesman).
- Now cannon weapons (usually fired by tanks) works like in Red Alert 1. This means that the units in movement will have less chance to be hit by a cannon projectile.

If somebody is interested to read the full changelog, please visit here:
Forums.revora.net

C&C: Reloaded v2.4.1

C&C: Reloaded v2.4.1

News 6 comments

New stable release 2.4 of the Yuri's Revenge mod C&C: Reloaded for download. Available in the downloads section of ModDB.

C&C: Reloaded v2.3.0

C&C: Reloaded v2.3.0

News 1 comment

New stable release 2.3 of the Yuri's Revenge mod C&C: Reloaded for download. Available in the downloads section of ModDB.

C&C: Reloaded v2.2.0

C&C: Reloaded v2.2.0

News 4 comments

New stable release 2.2 of the Yuri's Revenge mod C&C: Reloaded for download. Available in the downloads section of ModDB.

C&C: Reloaded v2.1.0

C&C: Reloaded v2.1.0

News 1 comment

New stable release 2.1 of the Yuri's Revenge mod C&C: Reloaded for download. Available in the downloads section of ModDB.

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C&C: Reloaded v2.5.10 (installer version)

C&C: Reloaded v2.5.10 (installer version)

Full Version

C&C: Reloaded 2.5 released with CnCNet support and tons of changes. This download contains all the changes released until now. Recommended download for...

C&C: Reloaded v2.5.10 (zipped version)

C&C: Reloaded v2.5.10 (zipped version)

Full Version

C&C: Reloaded 2.5 released with CnCNet support and tons of changes. This download contains all the changes released until now. Recommended for advanced...

C&C: Reloaded v2.5.9 (installer version)

C&C: Reloaded v2.5.9 (installer version)

Full Version 3 comments

C&C: Reloaded 2.5 released with CnCNet support and tons of changes. This download contains all the changes released until now. Recommended download for...

C&C: Reloaded v2.5.9 (zipped version)

C&C: Reloaded v2.5.9 (zipped version)

Full Version

C&C: Reloaded 2.5 released with CnCNet support and tons of changes. This download contains all the changes released until now. Recommended for advanced...

C&C: Reloaded v2.5.8 (installer version)

C&C: Reloaded v2.5.8 (installer version)

Full Version 3 comments

C&C: Reloaded 2.5 released with CnCNet support and tons of changes. This download contains all the changes released until now. Recommended download for...

C&C: Reloaded v2.5.8 (zipped version)

C&C: Reloaded v2.5.8 (zipped version)

Full Version

C&C: Reloaded 2.5 released with CnCNet support and tons of changes. This download contains all the changes released until now. Recommended for advanced...

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951753Ss
951753Ss - - 11 comments

Updated Game Crashing Info:

2.5.10 still can't finish loading of Yuri campaign mission #4 and #11, Yuri revenge Allies campaign mission #4 and Yuri revenge Soviet campaign mission #4 (not trying to load GDI or Nod missions, so don't know if there will be campaign missions unable to finish loading)

All crashing debug logs consist the following:
------------------------------------------------------------------------------
[22:18:42] SyringeDebugger::HandleException: Exception (Code: 0xC0000005 at 0x004800B1)!
[22:18:42] The process tried to read from 0x00000024.

[22:18:45] SyringeDebugger::HandleException: Exception (Code: 0xC0000005 at 0x7747406D)!
[22:18:45] SyringeDebugger::Run: Done with exit code C0000005 (3221225477).
----------------------------------------------------------------------------
One of the full crashing log stated the following:
----------------------------------------------------------------------------
[00:41:12] Syringe 0.7.3.0 yr
[00:41:12] ==================

[00:41:12] WinMain: arguments = ""gamemd.exe" -b=39 -SPAWN -CD -speedcontrol -icon Resources/gamemd.ico"
[00:41:12] WinMain: Trying to load executable file "gamemd.exe"...

[00:41:12] SyringeDebugger::RetrieveInfo: Retrieving info from the executable file...
[00:41:12] SyringeDebugger::RetrieveInfo: Executable information successfully retrieved.
[00:41:12] exe = gamemd.exe
[00:41:12] pImLoadLibrary = 0x007E1220
[00:41:12] pImGetProcAddress = 0x007E1250
[00:41:12] pcEntryPoint = 0x007CD80F
[00:41:12] dwExeSize = 0x00497110
[00:41:12] dwExeCRC = 0xDD7B8461
[00:41:12] dwTimestamp = 0x3BDF544E

[00:41:12] WinMain: SyringeDebugger::FindDLLs();

[00:41:12] SyringeDebugger::FindDLLs: Recognized DLL: "Ares.dll"
[00:41:12] SyringeDebugger::Handshake: Calling "Ares.dll" ...
[00:41:12] SyringeDebugger::Handshake: Answers "Found Yuri's Revenge 1.001 (modified). Applying Ares 3.0p1." (0)
[00:41:12] SyringeDebugger::FindDLLs: Shim recognized DLL: "cncnet5.dll"
[00:41:12] SyringeDebugger::FindDLLs: Recognized DLL: "Phobos.dll"
[00:41:12] SyringeDebugger::FindDLLs: Done (2313 hooks added).

[00:41:12] WinMain: SyringeDebugger::Run("-b=39 -SPAWN -CD -speedcontrol -icon Resources/gamemd.ico");

[00:41:12] SyringeDebugger::Run: Running process to debug. cmd = "gamemd.exe -b=39 -SPAWN -CD -speedcontrol -icon Resources/gamemd.ico"
[00:41:12] SyringeDebugger::Run: Allocating 0x580 bytes...
[00:41:12] SyringeDebugger::Run: pAlloc = 0x001C0000
[00:41:12] SyringeDebugger::Run: Writing DLL loader & caller code...
[00:41:12] SyringeDebugger::Run: pcLoadLibrary = 0x001C0000
[00:41:12] SyringeDebugger::Run: Entering debug loop...
[00:41:12] SyringeDebugger::HandleException: Finished retrieving proc addresses.
[00:41:12] SyringeDebugger::HandleException: Creating code hooks.
[00:41:17] SyringeDebugger::HandleException: Exception (Code: 0xC0000005 at 0x004800B1)!
[00:41:17] The process tried to read from 0x00000024.

[00:41:17] Registers:
[00:41:17] EAX = 0x21A5F550 ECX = 0x00000000 EDX = 0x007ECC48
[00:41:17] EBX = 0x0000001E ESP = 0x0019CBC0 EBP = 0x00001CFE
[00:41:17] ESI = 0x00000000 EDI = 0x000006AC EIP = 0x004800B1

[00:41:17] Stack dump:
[00:41:17] 0x0019CBC0: 0x0019CC74
[00:41:17] 0x0019CBC4: 0x211CEC10
[00:41:17] 0x0019CBC8: 0x211D3C10
...more tack dump info (too long to include)
[00:41:17] 0x0019CFB4: 0x192A34E0
[00:41:17] 0x0019CFB8: 0x00000000
[00:41:17] 0x0019CFBC: 0x007E1B0C

[00:41:18] SyringeDebugger::HandleException: Exception (Code: 0xC0000005 at 0x7747406D)!
[00:41:18] SyringeDebugger::Run: Done with exit code C0000005 (3221225477).

[00:41:18] WinMain: SyringeDebugger::Run finished.
[00:41:18] WinMain: Exiting on success.

--------------------------------------------------------------------------

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FS-21 Creator
FS-21 - - 392 comments

Address 0x4800B1 is related to a map function CellClass::Get_Tile_Rect(...) and not anything related to the mod settings.
All missions you mentioned use "TS Temperate" terrain instead of the "YR Desert" (due to technical game limitations, not because I wanted).
Maybe the ".mix" file was corrupted and when the game tries to read data from a specific cell it crash? Can you download it again?
I mean, if you used the client updater for upgrating to 2.5.10 try the full download packages from this website (I don't mind if installer or the manual ZIP file) installing it in a new folder and vice-versa (upgrading from the 2.5.9 or earlier versions).

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951753Ss
951753Ss - - 11 comments

Same issue no matter I use 2.5.10 package from here, or use 2.5.9 package then let the client update. same result exactly every time I try to load the campaign missions
Besides, It seems any maps using TS terrain will fail to load even in skirmish for exactly same reason as well

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maxiss7771
maxiss7771 - - 58 comments

skirmish \ Map (8) Twin Rivers \ Player Spectator \ Game speed 6-Fastest(MAX FPS) \ 3xYuri (Hard Al) \ Team A \ respawn map 2,3,4 VS 3xAllies (Hard Al) \ Team B \ respawn map 5,6,7 ------------- 50% CRASH GAME ~ 15-20 minutes

3xYuri vs 3xYuri ------------- NO CRASH endless match
3xYuri vs 3xSoviets ------------- NO CRASH Soviets win
4xYuri vs 3xGDI ------------- NO CRASH GDI turbo win =)
3xYuri vs 3xNod ------------- NO CRASH Nod win

There is a slowdown in gameplay, Yuri Al semi-passive!!!

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FS-21 Creator
FS-21 - - 392 comments

"3xYuri vs 3xYuri" From what I simulated with your example is that isn't slow is just that it doesn't have enough low tech offensive teams that ignore enemy fire :-/
I take note.

Until now I can't reproduce your crash in that case... I'll try more times thta setup.

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danibros
danibros - - 3 comments

its just crashing every time.... no matter what render you put, its does nothing
the crash goes like YURI REVENGE HAS ENCOUNTERED A FATAL ERROR, WOULD YOU LIKE TO CREATE A FULL CRASH REPORT FOR THE DEVELOPERS?????????????????????????.
i tried force updating the game but NOTHING. im using a MO trainer by ATAA,could the trainer be the problem?

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FS-21 Creator
FS-21 - - 392 comments

MO trainer? what files mix did you make here?
Just install the mod in a clean folder and import the required mod files.
Anyways in few hours I'll release a new version that fix 2 crashes that probably are affecting in your case BUT you cant mix mod files or you'll get crashes.

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danibros
danibros - - 3 comments

the crashing still persists even after .10 update .......

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danibros
danibros - - 3 comments

i never actually made any mix files, the trainer is a simple exe app like any other trainers.... oh i also imported all the files necesary i did a round without the trainer and it still persists but whatever il wait for the version

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951753Ss
951753Ss - - 11 comments

Beside of random crashing, custom campaign missions without ability to train units or build structures are stupid, like the 1st yuri mission, you only have 6 Initiates and 1 engineer, and the bot trains dozens of dogs to target your engineer down, it just makes non-sense

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FS-21 Creator
FS-21 - - 392 comments

The dogs team is from multiplayer's "hard AI", disabled in 2.5.10 in campaign :-D

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951753Ss
951753Ss - - 11 comments

base on your reply, my instinct tells me that those random crash is due to MP hard AI, even in MP, 1v7 easy AI is lagging but fine without crashes. but 1v7 hard AI, at some point there is a 100% guarantee for game crashing. let's see if 2.5.10 is good

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FS-21 Creator
FS-21 - - 392 comments

No, I was debugging a Phobos feature I made for replacing the game's AI teams selector and I found it iterated objects that were corrupted (maybe they were being erased from the game, I don't know) so in these rare cases this process crashed. I expect to release the bugfix in few days.

After fixing it the games duration increased for hours so I'm still debugging other Phobos features I coded looking for more rare crashes before I release the 2.5.10 so we will have a solid release.

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951753Ss
951753Ss - - 11 comments

looking forward to it then.
by the way, I don't know if it's due to the same reason you said, some campaign (like yuri revenge allies mission 4, yuri campaign mission 4, maybe more but I don't know) crashed just before finishing loading, and the crashing wasn't random, it consists each time.
Moreover, there are some non-crash issues related to aircraft, like GDI's or Nod's aircraft building process can't process properly if air pot is built and tech airport is captured, and if the same situation happens to the rest factions, aircraft can be built properly, however, if a fighter go out and attack from the faction's airport (only one was built, don't know this bug will happen if there are multiple are built), and a new fighter is built and no empty place of that particular airport exists, but there is empty place of tech airport, the attacking fighter will be self-destroyed after ammo is used, just like there is no empty place for it to return.

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FS-21 Creator
FS-21 - - 392 comments

Regarding the 2° part is a bit dense to read it now so I'll temporally skip it.

Regarding the 1° part I already fixed 2 crashes for the next version but if the crash is the one that appears after moving between missions then it is a know to-be-studied crash I have in my queue list. If is something different I made changes in some maps and as I mentioned I fixed a crash related to AI so lets see the 2.5.10 how stable will be.

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