D3D9DrvRTX v1.2.1 for UT 469d
Full VersionVersion 1.2.1 bug fixes for weapon ghosting and tweaks to default config.
Installation Instructions:
GameRenderDevice=D3D9DrvRTX.D3D9RenderDevice Render=D3D9DrvRTX.D3D9Render
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Version 1.2.1 bug fixes for weapon ghosting and tweaks to default config.
Version 1.2.0 with multiple bug fixes and improvments
- Fixed screen flashes - Simpler actor culling, fixes things disappearing on DM-Conveyor, less stuff outside of view being rendered - Fix some unnecesarry...
Includes necessary files: dll, int, and rtx.conf. Mod for Nvidia's RTX Remix.
Cap'n CTF should be a simple new gametype... but it's much more. It should be classified as a Total Conversion, as it has its own maps (a total of five...
Shows the direction from where the Opponent is hitting you by drawing Directional arrows in your HUD.
Captain Team Game is a Team DeathMatch modification, but you have a harder task - you have to kill the enemy captain. Every team will have a captain...
Psi Weapon Dreams is a weapons mod for UT. It replaces UT weapons with a new bunch of weapons. Most weapons uses classic fire and alt fire, but when the...
A polished conversion of RTNP for UT99, complete with additional subplots that accompany 10 new levels - restored from cut beta content of Unreal. Version...
XVehicles - Vehicles for UT99. Usable in any game mode, but mostly targeted to Vehicle CTF (VCTF) and Monster Hunt.
i've been playing it so far, and well it isnt perfect. its nice, but the textures appear to be a bit washed out, especially if they have specularity already. furthermore, the low poly nature of everything kinda makes the lighting a bit wonky. isnt there some way in RTX remix to fix this? or, better yet, why isnt someone using the asset remaking feature. idk if the AI asset upscaling works yet, but if it does, someone get on this please. UT99 needs to be redone in RTX and modern graphics to whatever degree possible. also, in Unreal Oldskool, there are no skies... pitch black wtf.
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