doomcute
Full VersionA simple doomcute showcase for zdoom family source-ports. (tested on GZDOOM g4.11.3)
A simple doomcute showcase for zdoom family source-ports. My goal with this was to see what could be done with the basic sector system doom uses. (tested on GZDOOM g4.11.3)
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A simple doomcute showcase for zdoom family source-ports. (tested on GZDOOM g4.11.3)
This is a small collection of mini-mods, that someone can find useful.
A Doom 2 mod, compatible with several sourceports (GZDoom skulltag and Zandronum). Featuring 40 weapons, optional hires sprites, offline bots compatibility...
Ever want to play doom levels without music, but it's too empty? Well, this is the mod for you!
(WIP) This is a gameplay mod for doom 2 that replaces all the weapons from doom with the weapons from m9k
So... Another Brutal Doom fork that no one asked for? This mod is done from scratch and DECORATE+ACS coding.
Is there a universal gameplay mod where the term "DoomCute" puts Faces and Limbs to everything that is not a Living Thing?
Faces and Limbs may apply to the following:
Weapons
Ammo
Items
Powerups
Decorations
Artifacts
Keys, Locks, and Chests/Lootboxes
The only things that don't qualify are:
Blood
Gore
Corpses
That might be a more DoomCute version of the famous Run 4 It mod by Cherepoc.
And now, the objects gain faces and limbs!
I want to make a map with a setting like this that actually has gameplay. Should I?