DUST is a single player only 'hardcore' modification for Battlefield 2 with a focus on tactical gameplay rather than run n' gun. It features a completely reworked environment based mainly on vanilla BF2 assets.
DUST Promotional Video by Dukern Best watched in HD
You can find the DUST download link at the bottom of this page.
Hardcore?
In DUST, the AI is aggressive and accurate. Weapon damage is high and players have less body armour than in vanilla BF2. Using run n' gun style gameplay will mean that you die ... a lot!
Too hard? Ask for help!
Tactical?
The new map layouts aim to make winning a round more challenging. Work as squad leader, and use intelligent tactics such as flanking to undermine or distract the enemy.
Use cover as you move, avoid crossing large open areas, and take roundabout routes to the CP that you want to capture.
Find good defensive positions and choose your load-out wisely depending on the situation.
This will give you the best chance of success on the battlefields of DUST.
Assets
DUST consists mostly of vanilla BF2 assets reworked by me over the last roughly 6 years.
Nearly all of the middle eastern buildings and props, including vegetation, have been retextured/recoloured.
DUST - Oman
DUST - Oman
DUST - Oman
DUST - Karkand
DUST - Karkand
DUST - Factory
DUST - Abandoned Town
Maps
The maps in DUST are mostly classic vanilla BF2 maps completely reworked by me. They have new colourmaps, details, lightmaps, vegetation, undergrowth, and lighting. They also have custom effects such as waves and dust storms, and in some cases custom sounds.
Control Point layouts have been arranged specifically for single player and, as far as possible, make use of the whole map.
DUST comes with two classic maps: Gulf of Oman and Strike at Karkand.
Further maps will be released as they are finished.
N.B. The 16, 32, and 64 labels are a legacy of vanilla BF2 and have no meaning in terms of size or player count in DUST. They are, in fact, different gameplay layouts, some more challenging than others.
Vehicles
Most of the main vanilla vehicles have been completely reworked with new textures, including custom alphas and normal maps and new HUD's. They have also had a lot of mesh edits to improve their appearance.
DUST - T90
DUST - T90
DUST - M1A1
DUST - M1A1
DUST - LAV25
DUST - LAV25
DUST - F18
DUST - F18
DUST - AH1Z
'Borrowed' Assets
The only non-vanilla assets in DUST are the small arms: carbines, pistols, marksman's rifles and rpg's have been taken from other versions of Battlefield and elsewhere. This is because the vanilla weapons are mostly of too poor quality to use, and I have neither the tools nor time to fix them right now.
Factions
Viper (a western coalition) and Claw (a middle eastern coalition) are the two factions that battle over the arid dusty territory of DUST. They are not based on any particular nation or ideology.
Effects
Effects are an important part of DUST, and these are all custom made by me. They include new explosions, fire and smoke, bullet hits, sounds, radio messages, and many other ambient effects that add to the general atmosphere.
What are the requirements to run DUST?
DUST need an unmodified copy of Battlefield 2 with all patches and DLC's.
N.B. Trying to run DUST on a modified copy of BF2 will probably result in crashes.
Because DUST uses mostly vanilla assets, and the new assets have been optimised, you should have no problems running DUST even on an old PC. I've tested it on my 12 year old PC and it runs at around 90 fps with all graphics set to high.
Credits
I've been creating DUST for a long time, and there are a few minor assets that I've downloaded over the years but have lost trace of the original maker.
So, I want to say a collective thanks you to all the BF2 modders who've shared their work over the years.
A special mention to my friends and fellow modders Dukern and Mortarty for their tips, advice, tweaks, and testing!
Last but not least, thanks go to my wife, Mrs. 'Gattobuono', who has an intimate knowledge of dry, dusty desert environments, and gave me a lot of advice when it came to recreating the maps in DUST.
N.B. If you spot something of yours in DUST, please let me know so that I can credit you.
Important
You may not reupload any of my original work without my explicit permission.
I am, however, always ready to help other modders where I can.
BF2 still has a lot of untapped potential ... let's get creative!
Gattobuono
Important: Sound Settings
Make sure you use the following sound settings or you may have problems with distant gunshots sounding as if they're right next to you.
Software used: Paint.net, BfMeshview
Find out about UV mapping here.
Find out about normal maps here.
Find out about alpha channels here.
A screenshot of the cockpit can be found in my last dev update: DUST 3.1 Development Update.
If you don't already have it, you can download Dust 3.0 here: DUST 3.0
It's been a while since my last update, but that's not because there's nothing new to share with you!
Read the latest news about the development of Dust 3.1.
After several weeks of work, the DUST BTR90 is finally nearing completion!
New content in development for my next version of Dust.
Fight for control of a factory which is being used to manufacture IEDs.
DUST is a single player only 'hardcore' modification for Battlefield 2 with a focus on tactical gameplay rather than run n' gun. It features a completely...
A 'Dust' style remake of the classic BF2 map 'Mashtuur City'. With its numerous vantage points, Janat Alqanaas really is a sniper's paradise. Play on...
Here's another redux BF2 map for DUST, the classic Sharqi Peninsula, with three new single player layouts and an atmospheric early evening light.
Welcome to Jalalabad! Here's the next of my redux BF2 maps with 3 different gameplay layouts for you to experience.
I wish your modification could be played on a pirated version of the game...I haven't played it yet...
another wish is to make machine guns on tanks, controlled from the inside, and not sticking out of the hatch of the tower, it's more realistic.
As in these addons...
Moddb.com
Moddb.com
By the way, excessive damage from bullets is actually unrealistic ...
Bullets do not penetrate a modern bulletproof vest well already at a distance of 50-100 meters.
It is necessary to do more to reduce the damage of bullets depending on the distance...
I'm sure that it can be played on a pirated version of BF2 as long as it's unmodified and has all the patches and DLCs. There are a few versions of the Battlefield 2 Complete Collection that can be downloaded free on the internet, such as this one on The Internet Archive: Archive.org
"another wish is to make machine guns on tanks, controlled from the inside"
In Dust 3.1 you'll find my version of the LAV25 without TOW missiles and with the CROWS added. I decided against adding CROWS to the M1 Abrams
I'm happy with the bullet damage as it is. It forces you to play tactically and use cover. Although a bullet may not penetrate body armour at 100 metres there are lots of other places that the bullet can penetrate.
Unfortunately, BF2 doesn't model wounding/injuries, meaning that you and the ai can get shot but keep going until you die. A single shot to the leg would incapacitate someone in real life or even kill them if it hit an artery.
In BF2 a single shot to the leg won't stop an enemy, they'll just keep moving around and shooting back at you.
Also, enemy ai don't react to incoming fire by taking cover (although I have them running away from HMG and cannon fire).
Higher hit damage/lower health compensates for that.
You still need to shoot accurately to get a kill in Dust, and as you take high damage as well you need to shoot from cover.
Dust 3.1 is actually in beta testing as of yesterday, so no further changes will be made unless problems arise.
Mortarty, who is one of my testers, has already uploaded a couple of videos of Dust 3.1 on his youtube channel if you want to check them out. :-)
And I want to ask a question...
In which part of the nudelementMap.con code are the settings of the minimap prescribed so that it is not visible to the fighter, does appear on the vehicle?
I think that this mod is what I originally used to get rid of the minimap: Fileplanet.com
Thank you very much, this is what I was looking for
Была у меня идея создать HD-модификацию ,подобную вашей,взять самые лучшие обновленные карты из всех модификаций,также сделать минималистичный интерфейс,но сделать звуковое оповещение о попаданиях,или даже крики,типа есть,попал,но пока я отложил ее релиз до лучших времён...
Мой знакомый куда то пропали нужные мне обновленные скины так и не выложил
Новые солдаты для Ближневосточной Коалиции
Media.moddb.com
Media.moddb.com
Media.moddb.com
Media.moddb.com
Media.moddb.com
These new ME soldiers look really good. Is that your own work?
No, it's not my job.My friend Moddb.com I asked him to make an Mec soldier in the style of battlefield 4 and in the camouflage of the Syrian army, but I probably have to wait another month for him to post...
So far, he has made soldiers of the European Union and Russia in the style of the battlefield 4
Moddb.com
Ok, really nice models!
I'll try it when it comes out...I think my game crashed because of the settings for the number of bots on the map, so I think I can play your mod..