Far Cry VR v1.0.0
Full VersionFinal feature release. Includes a number of bug fixes and brings some much needed comfort options for vehicles and cutscenes.
Far Cry VR transforms the 2004 classic into a full virtual reality experience with motion controller support. Experience Cabatu from a new perspective!
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Final feature release. Includes a number of bug fixes and brings some much needed comfort options for vehicles and cutscenes.
This release features manual ladder climbing, visible player hands even while not holding weapons, and you can now choose to keep rendering the VR world...
Various bugfixes and improvements, including controller-oriented movement options and the ability to skip videos and cutscenes.
Includes a couple of bugfixes and improves the way binoculars and weapon scopes work.
Quick fix to prevent potential added latency in headset yaw / position
This is the first public release with full motion controller support! Aim your guns with your main hand, support them with your off hand, physically swing...
Всем привет. Делюсь с вами своей первой картой для Far Cry 1. Обязательно буду делать ещё...
Far Cry Advanced Version. Widescreen, FOV, edited gun mechanics, playable multiplayer etc... Main goal of project is to fix most known issues of the game...
Действие мода происходит через несколько лет после событий оригинальной игры. Друг...
Meet the cool mod for the FC, now in version 2.0! Many years have passed since the release of the original FC, it was in 2004, now the game is supported...
With this mod, FC1 became my most favourite VR experience to date! So sick, the gameplay fits VR perfectly.
Quick question; Was anybody able to play this VR version with some mods?
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How about the compatibility with others mods?
Would it be possible to make it work with others maps/campaigning mods?
If not how about retextures and shaders?
Guns mods obviously gonna be not balanced around vr view but seems like at least those should work.
I'm not a developer, but I took a peek at LUA, and it looks like there is some configuration editing for VR on the mod side. (Hand models tied to bones and weapons pinned to them?)
A reference would make porting much easier...
Additional work for VR is required.
The work required to make it compatible is not noted, but the mod's Lua file seems to be a good place to start. (Frankly, the Lua files seem to have endless possibilities. I could do so many more things...)
I've tried it and it's... wonderful.
I feel like I'm in a natural gunfight and free from the hassles of playing flat games.
Now if only the sights would work properly, but I guess that's the modeler's job.
I'd like to try it with the high quality mods, but I'm curious since it's probably a 32-bit operation.
Can I play this without VR? xd
why would you want to play a VR mod without VR? Just play the vanilla game
Obviously, I was joking.