1) Improved models of weapons from both the first and the third person. Now every barrel right card lighting, detailed textures, light reflection and the environment. World model now correspond to the models in the hands of the player.2) improve the appearance of models of players. Form of special forces is made of special rubberized material, rather than a simple cloth. The terrorists have changed the look of the side, and the original definition differs slightly.3) All the textures from Half-Life 2 and the majority of CSS improved by the addition of detailed textures, making them more visible on closer inspection. Replaced the texture of bricks on assault and office. Replaced some texture models environment. Each model adds its own texture map coverage, which allows realistic and reflect the light of the gaming world.

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HD World by Clipodel

HD World by Clipodel

Full Version 7 comments

Here is a set of detailed textures, normal maps and new models designed to improve the graphics and use of the engine to the maximum.

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Izz_Udeen
Izz_Udeen - - 3 comments

How to apply this stuff on CSS... any tutorials?

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th3ghostofm3
th3ghostofm3 - - 1 comments

how do i download

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orckhan
orckhan - - 1 comments

Hi,

I'm experiencing an issue with the weapons world models. They are simply disappeared on both ground and player's hands. They can still shoot and can be taken from the ground but not seen.

I'm using Steam version on highest graphical settings. Note that, this wasnt happening on old file structure, it only started to happen when my css tranformed to new file structure where you put your mods in 'custom' directory.

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Guest
Guest - - 693,209 comments

when starting the game, MAKE SURE YOU TYPE SV_PURE -1 at the console
if you start a new server, you dont need to type it again
but restart do it again

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clipodel Creator
clipodel - - 4 comments

Probably should assess not only the surface modes. and download it and see the scale of all Changes made ​​to the game. And believe me, they include not only the reflection of light.

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