Native New Design is improved warband with extra features and changes.
Included mods: Tocans Calradia, Diplomacy, PBOD, Formations, FormationsAI, Freelancer, Tournament Enhancements, Custom Troop Trees.
Features:
NND goal is to keep the native feel but with richer and extended taste
V5.5 will contain all(most) of the stuff the version before had(V5) maybe with some tweaks, aside from that it will add large array of features and improvements.
Features of V5.5:
Fixes:
-Merc Companies patrols dialog.
-Refund Efforts perk issue.
-Advanced Formations work smoothly with the Ratio Bar(no need to press 'z').
-Rebels town visit(cant enter Rebels town as it, well.. angry and rebelling).
-Blacksmith menu show also helmets, boots and gloves(also fixed to show more armors).
-Village new faction owner having previous faction recruits.
-Looter upgrade path.
-Starting as a vassal refer the player as merc company in the trigger.
-"Promises" perk.
-Disembarking the ship.
-Duel in Battles always trigger if toggled.
-Lightly tweaked the Limestone and Sawmill enterprises.
-Adjust the "Claiming Factions" for some fiefs.
-Changde "Companions fatality" option to "Heroes fatality", effect also Heroes(dead lords using the recycle feature), chance reduced to 30%.
-Troops stats.
-Added option to leave and not interfere when going into a town that have rebels battle.
*And many more.
Additions:
-Added back the option to use voice commands in battle(expanded).
-Buying besieged fief price multiplier based on campaign ai difficulty option(easy 200, medium 225, hard 250).
-Added to Leech Attack option a dropbox.
-Added militia troops to villages making them more resilient to player raids.
-Added titles to kingdoms lords and ladies according their personality traits.
-Added back the extra fiefs from V4 and some new ones.
-Added Criminal Reputation for the player.
-Added New Status- Outlaw, effect is to gain renown from hostile actions.
-Added option to start as Outlaw(start with -1 to -20 relation randomly for each fief and npc).
-Added Wandering Traders.
-Added Languages.
-Added few new buildings to Villages(2).
-Added few new quests(2).
-Added new options for ruler freedom when capture.
-Added Food Consumption selection page.
-Added Campsite visit option.
-Added second map based on color with no borders.
-Added option to own a house in towns, can store items and heal faster when resting there.
-Added renown limit to buy enterprise/caravan/house (and need at least 10 relation for enterprise).
-Added Bodyslide feature(back).
-Added that "Heroes fatality" give Heroes 30% chance to die in battle simulations.
-Added new factions descriptions in the factions information page.
-Added that fiefs have few of their improvements already built in the start of the game.
-Added Disorganized Army like in Bannerlord.
-Added parties events map icons.
-Added new reading book menu.
-Added Land Managment.
-Added 5 extra lords for each faction
*And many more.
If you find any issue or have any feedback or suggestion feel free to mention it and we will attend it, also if you want join our discord server where we talk about the mod and plan the next versions! also be first to be informed about new stuff and be up-to-date with the mod latest news and be part of the ideas makers, the feedback givers, the play testers or just hang around with us(butter is provided) - Discord.gg
V5.5 Images Gallery:
Require new save, this is full version, if you have 4.0 so delete 4.0 and put this in the Modules folder instead, feedback on any issue will be appreciated...
Native New Design version 3.1 is here, (3.0 was released last week in the mod discord server) V3.1 add new features and improve\adjust the old features.
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Amazing potential mi friend. The 2 biggest bugs that I found are. If you fail any quest. You will loss all you renown. NO matter if is a tournament quest o a marshall report quest. And the second one is when you select the side you wanna to fight; your companions and tropps join the enemy(They destroy me) :D
Those sound like some serious bugs, I will try to see if it happens to me as-well.
do you recommend it to me? how did it go?
Based on the third comments page, the author already confirmed teammates joining the opposite team to happen if you move in to aid an already existing battle.
I have decided to look into this issue again since I started playing the mod for another round. One similar bug I encountered so far was the "duel" that could happen when fighting an enemy. I accepted the duel twice (first time nobody accepted so I got offered to fight the enemy by myself). After the second option, I was confused why I was unable to fight the enemy (they took no damage and just walked straight ahead). From behind me, one of my own lancers came out and knocked me unconscious and the enemy team was now my teammates trying to kill him. This one could probably be stopped if you just press N to not participate in the duel. The duels happen before a battle.
This sound similar to the second issue where your team joined the enemy, but in my cause, my team became the enemy while the enemy became my team.
I will try to find out if the other two that the other user mentioned happened. If this version is too buggy, you could try v3. I played on that version before and do not recall any significant bugs occurring.
Is there a reason you disabled the Black Knight Invasion. My only option is to never let them invade. It also seems that when you take a castle/town, the ladies that are in the Lord's Hall can no longer be held for ransom (they just say they will be departing soon). As I mentioned previously when v3 was still the latest, something needs to be done about balancing sneaking into enemy towns. It is not fair to go into a town, fight like 6-7 guards that are literally standing next to you or three arms length away with only peasant gear at your disposal, to only die in one or two hits by a javelin or getting stunned constantly. Either make it so you can take your equipment into battle or spread the enemies out more because at this point, you pretty much have to cheat or hope you do not get two hit killed with a projectile (could be one hit at lower levels). I know Star Wars Conquest has a feature where you can bring some or all of your equipment and disguise as someone else (bring too many valuable items and disguising as something like a farmer for example will have a higher chance of getting caught). Also, creating items at Blacksmith is broken and seems to only yield "INVALID ITEM" melee weapon.
hello, i keep getting this error :
SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 18;
At script: allow_vassals_to_join_indoor_battle.
At script: allow_vassals_to_join_indoor_battle.
it does not stop, and keeps appearing continously. when i make a new game, however, it disappears
how do i fix it??
bro please i need this file
textures\shadow_default.dds