A comprehensive overhaul for the 2007's S.T.A.L.K.E.R.: Shadow of Chernobyl created by the modding community, it enhances various aspects of the original game, including graphics, sound, gameplay mechanics, and bug fixes. The mod improves the overall visual and atmospheric experience while maintaining the essence of the original game's storyline with updated textures, shaders, weather effects, and sound enhancements to immerse players further into the post-apocalyptic world of the Chernobyl exclusion zone. It incorporates optional tweaks to gameplay mechanics for a more modern and polished gaming experience offering players a more refined and visually stunning rendition of the classic game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS STALKER Complete 2009 (view original)
STALKER Complete 2009
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
TheVladernaught
TheVladernaught - - 54 comments

no sun-shafts?

Reply Good karma Bad karma+3 votes
VenomousClaw
VenomousClaw - - 29 comments

I agree, it'd be nice if there were some. I mean you took shaders from crysis and left out sun shafts :P

Reply Good karma Bad karma+2 votes
jusefd
jusefd - - 313 comments

maybe the game doesnt support Dx10 :p

Reply Good karma Bad karma-1 votes
TheLeadHead
TheLeadHead - - 364 comments

Sun shafts were in Halo: Combat evolved and it uses DX8 :P

Reply Good karma Bad karma+5 votes
lol3r_86
lol3r_86 - - 1,372 comments

Just what kind of ******** are you spewing? There is no way to put Crysis (CryEngine)shader into Stalkers X-Ray rendering engine. But if you want sun shafts/"god rays" try out Stalker Max Shaders by Kingo 64.

Reply Good karma Bad karma+2 votes
JayJapanB
JayJapanB - - 135 comments

Alot of effects are based of the games engine itself rather than api. Crysis does everything bar object motion blur in dx9

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: