25 years after mankind attacked and defeated the Strogg homeworld, contact with a research outpost fell. A group of 8 Marines is sent to check what happened. The soldiers' dropships are shot down and the player finds himself alone on a hostile world.
The Strogg are back and raided the outpost!
It turns out that 25 years ago, mankind stole the Strogg's slipgate technology and experimented with it at the research outpost. The Strogg want to open a gate to another dimension, plunder it and thus return to old strength.
But this really goes wrong ...

You will have to have the full registered version of Quake installed to play this pack. The Return doesn't contain any assets from Quake.

My goal is to bring back that feeling of the good old late 90s FPS.
I was inspired by canceled & alpha/beta games like:
HACX2
Prax War
Duke Nukem Forever (1998)
Amen The Awakening
Prey (1998)
Daikatana (1997)
Unreal (Alpha)
DOOM 4 (canceled)
Alien Breed Conflict
In The Shadows
The Y-Project
...

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The past works

News 4 comments

In the last few weeks I have reworked some levels in terms of lighting and details:

compare 01

compare 02

compare 03

compare 04


I also want to complete the first Quake 1 hub soon:

otherworld 03

otherworld 04

Updated map u1m2

Updated map u1m2

News 2 comments

X-Ray played my updated map u1m2! I've updated some rooms, enemie & item placement and improved the elevator shaft.

Preview Return To Perdition

Preview Return To Perdition

News 2 comments

Let's Preview Return To Perdition Map U1M2 by X-Ray.

Poll: New title for my addon

Poll: New title for my addon

News 4 comments

I'm looking for a new subtitle for my addon. What do you think of "Dash To Perdition" / "Plunge Into Perdition"?

Post comment Comments  (0 - 10 of 48)
vicpas
vicpas - - 235 comments

Any news?

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Guest
Guest - - 691,132 comments

This comment is currently awaiting admin approval, join now to view.

vicpas
vicpas - - 235 comments

Waiting for final version.

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MikeM Creator
MikeM - - 44 comments

Thanks for your interest but the whole mod will take a while.

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sungjemmjam
sungjemmjam - - 15 comments

is that friendly npcs?

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MikeM Creator
MikeM - - 44 comments

No, there are no friendly NPCs.
The friendly bot AI often gets in the way and tends to disrupt the flow of the game.

Reply Good karma+1 vote
Guest
Guest - - 691,132 comments

Will this mod feature the big, bad MOFO from Zaero?

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Guest
Guest - - 691,132 comments

It would be cool to see this mod be picked up by id/Bethesda for the Q2 remasters mod selection in the future

It looks to be pretty damn cool and I love the environmental design

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MikeM Creator
MikeM - - 44 comments

Thank you. Yes, some (professional) help would be great.

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EXU_SKULLY
EXU_SKULLY - - 629 comments

is there a way to play this mod on the re-release of Quake 2?

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MikeM Creator
MikeM - - 44 comments

Not at the moment. It only runs on Classic Quake 2 with the KMQuake2 engine.

This requires adding the KMQuake2 extensions to the Quake 2 rerelease DLL.

Reply Good karma+2 votes
SweetRamona
SweetRamona - - 5,114 comments

Any likelihood of porting over to the remastered version of Quake 2 sometime after you've released it?

Nightdive have released the Source Code for the remaster just so you know.

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MikeM Creator
MikeM - - 44 comments

Knightmare does the complete programming of KMQuake2 and also of my addon.
Maybe at some point he will have the time to port the code.
Or there is someone else who wants to port KMQuake2 to KEX.

Reply Good karma+2 votes
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