Realistic ReShade shader for N64 games, developed on Majora's Mask. It should work fine on other N64 games as well. If using on other N64 games such as Donkey Kong 64, press the "Home" key ingame and disable the DOF or Depth of Field, as it only works correctly on some games.
This reshade attempts to use a number of shaders in sequence to emulate real light scattering. The type that so very subtly affects the shading and lighting of a surface depending on what is around it and what is in the whole scene. Making these shaders is like a rubik's cube, and that's even after you know what everything does and how everything interacts with each other.