Post news Report RSS F18 Development

The exterior model of the F18 is now complete. Here's a series of images showing how I developed it.

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The Dust 3.1 F18 is based on the BF3 model ported to BF2 by emaozipujing.

Software used: Paint.net, BfMeshview

1. The exterior model before I began work on it.
F18 wip before


2. I used F18 blueprints as reference for panel lines, hatches and so on.

f 18 blueprint

3. First I drew in the new panel lines and hatches (seen in BfMeshview).

A

4. Panel shading was added.

B

5. Dirt streaks, runs, more shading, the base undercarriage colour, plus a few decals for placement.

E

6. I began detail work on the undercarriage which had very complicated UV mapping!

Find out about UV mapping here. F

7. I created more decals,refined the undercarriage, and added many more small details

G

8. The finished F18. It includes a completely new normal map and custom alpha channel.

Find out about normal maps here.
Find out about alpha channels here.

F18 wip after

A screenshot of the cockpit can be found in my last dev update: DUST 3.1 Development Update.

If you don't already have it, you can download Dust 3.0 here: DUST 3.0

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Mortarty
Mortarty - - 350 comments

Awesome, just awesome! The best F-18 model ever now for BF2, fantastic work!
All these panel lines and hatches make this jet look super authentic, I love it!

Just one thing missing in the cockpit, Geoff ;)
(The IFEI panel = Integrated Fuel-Engine Indicator Cockpit Panel). Would be cool if you consider to add it, I always see that empty gap when flying with head tracking..)

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Minor_Kemp
Minor_Kemp - - 112 comments

The level of detail is amazing! It looks like a very tedious exercise drawing in all those panel lines and making them look realistic. It certainly pays off though.

Nice decal wasp/hornet decal too.

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Gattobuono Author
Gattobuono - - 694 comments

Thanks!

When I first started doing repaints it was tedious, but I've since developed techniques that I use with certain tools in paint.net that make it a lot easier. And if you're not in a rush to finish it's strangely satisfying, somewhat like a kind of meditative puzzle.

I actually get a lot of inspiration from plastic kit modellers on youtube who are painting everything by hand or airbrush. Their patience and attention to detail is astonishing.

I particularly love the weathering techniques, and although plastic modellers are using real paint on a real surface a lot is transferable to working on a 'virtual' 2d texture applied to a 3d mesh.

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Mortarty
Mortarty - - 350 comments

Cool, I really enjoy the results of your gorgeous work!

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Gattobuono Author
Gattobuono - - 694 comments

Thanks you. :-)

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