Tag "Dev Diary"  (0 - 30 of 34,837)
Citizen Pain | Back dash to avoid its attack | Devlog 08/05/2024

Citizen Pain | Back dash to avoid its attack | Devlog 08/05/2024

News

After a Heavy Attack, I do a back dash to avoid its attack.

Citizen Pain | Gate facade | Devlog 07/05/2024

Citizen Pain | Gate facade | Devlog 07/05/2024

News

Today started the facade of the gate leading to the boss’s room.

#5 - Outlawed Steel - DevLog

#5 - Outlawed Steel - DevLog

News

Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some final concepts as well as some color studies...

[repeatedly not added to its own game profile page indiedb.com/games/add]

[repeatedly not added to its own game profile page indiedb.com/games/add]

News

In this week's vlog we will take a walk through the mechanics that surround our game "Qori". Join us!

Hatchet Monthly Update May 2024

Hatchet Monthly Update May 2024

News

Got an OK amount of things done for an otherwise quiet month. Time has been short, but I'm doing what I can. Here's what got dideded: -Fixed an error...

Mass Effect A New Destiny Dev Diary #6: FCW part 2

Mass Effect A New Destiny Dev Diary #6: FCW part 2

News

Hello everyone and welcome to the sixth dev diary for Mass Effect A New Destiny. Today I wanted to give you a preview of what to expect with v0.1.4. First...

Citizen Pain | Enemies will attack possessed enemies | Devlog 06/05/2024

Citizen Pain | Enemies will attack possessed enemies | Devlog 06/05/2024

News

Using Possession Ability the player can take possession and control enemies.

DevLog #4_Qori – Mechanics

DevLog #4_Qori – Mechanics

News

In this week's vlog we will take a walk through the mechanics that surround our game "Qori". Join us!

Dev Diary #11: Get in the tank!

Dev Diary #11: Get in the tank!

Feature

Buckle up! We're about to take you on an exclusive tour!

How to kill an enemy

How to kill an enemy

News

New behaviour for killing enemies by a two step process. Engulf them in pesticide, then jump on the cloud to pop it.

Somber Home DevLog #6 - Unity Build Update

Somber Home DevLog #6 - Unity Build Update

News

Hello everyone! Today we present to you the new mechanics added to the game. The map design has been recreated for the playable project.

Revenge of the Fifth

Revenge of the Fifth

News

A brief look at the latest feature of XWVM: initial TIE Fighter support.

Citizen Pain | Block the enemy’s attack | Devlog 05/05/2024

Citizen Pain | Block the enemy’s attack | Devlog 05/05/2024

News

Often the best strategy is to block the enemy’s attack.

Dev Diary - Alone - Tribe - Ram Map Upgrade

Dev Diary - Alone - Tribe - Ram Map Upgrade

News

This week I worked on giving a visual upgrade to the battering ram map for the 5th Mission.

Citizen Pain | Heavy attack: higher damage but slower startup | Devlog 04/05/2024

Citizen Pain | Heavy attack: higher damage but slower startup | Devlog 04/05/2024

News

The heavy attack does a lot of damage but the startup is slower than a light attack.

A Call To Arms News and Change Log

A Call To Arms News and Change Log

News

Hello everyone, we promised you a change log for our upcoming 1.4 released "A Call To Arms" for May 4th. As we promised here it is. We are extrmely excited...

DevLog #4 – Qori – Mechanics

DevLog #4 – Qori – Mechanics

News

In this week's vlog we will take a walk through the mechanics that surround our game "Qori". Join us!

Quaker Craft Games 10th Anniversary - Interview

Quaker Craft Games 10th Anniversary - Interview

News

An interview made in occasion for the 10th anniversary of the youtube channel creation and the name "Quaker Craft".

Dev Diary #1 - Evolution of the project

Dev Diary #1 - Evolution of the project

News

The first four months of Wandering Cat development.

DD#170 Missing Population

DD#170 Missing Population

News

Summary of the 169th Week 1, Added new item: Identity Wipe Collar. 2, You can now brainwash almost all human enemies you can fight with and turn them...

Sylvan  #2 - First Prototype! YOU can test it!

Sylvan #2 - First Prototype! YOU can test it!

News

A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!

🥳WE’RE ₛₜᵢₗₗ ALIVE! - V. 2.3.0, JKR for Charity, and Project T-1000

🥳WE’RE ₛₜᵢₗₗ ALIVE! - V. 2.3.0, JKR for Charity, and Project T-1000

News

👋Hi! You might be wondering where we’ve been. Let us explain! :D

Citizen Pain | Fight against Soldier enemy | Devlog 02/05/2024

Citizen Pain | Fight against Soldier enemy | Devlog 02/05/2024

News

Fight against Soldier enemy. Destructibles can restrict player movement.

Fast Forward Update v 0.4.20

Fast Forward Update v 0.4.20

News

They didn't build Rome in a day—because they didn't have Fast Forward.

The art of Library of Babel

The art of Library of Babel

News

In this post, we will talk about the art behind The Library of Babel, the amazing creator behind it and her creative process.

AIdventure - Community report of May

AIdventure - Community report of May

News

Hi everyone, for this month I'm publishing a small report. "A new new job, AIdventure postponed on Epic Games, hot experimental, click bait."

Citizen Pain | Castle walls greybox | Devlog 01/05/2024

Citizen Pain | Castle walls greybox | Devlog 01/05/2024

News

Continuing the level design of the castle greybox.

Field of Heroes 2023 Dev Reel Released!

Field of Heroes 2023 Dev Reel Released!

News

Another year of hard work has come and gone, and we're proud to show off all the improvements made to the fantastic Field of Heroes such as new heroes...

(#73 Dev Diary) From Industrial Gloom to Natural Bloom

(#73 Dev Diary) From Industrial Gloom to Natural Bloom

News

Update about the plants' animation in red environment.

Ascent is over... for now

Ascent is over... for now

News

The Ascent event is over, so we look at some player screenshots and what's coming next.

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