<p>As one of the team's sound designers, you will be placed in charge of designing a wide variety of Sounds for the game.</p> <p>You will work with other...
Greetings! I am a Video Game Music Composer based in the UK, currently looking for new projects. I specialize in creating bombastic and atmospheric soundtracks...
<p>We are Data7, a group of game developers and artists who have come from around the world to make the game we want to play! we are currently looking...
Sound Design Replacement for World of Warcraft Shadowlands By CHI-WEI CHIU
Music and Sound Design Replacement for HITMAN 2 Trailer By CHI-WEI CHIU
-Sound effects from Weapons of Mars Destruction -Faster player movement, forced autorun (hold shift to walk) -Plasmagun hud detects monsters -Added flashlight...
A compatibility patch to bring Weapons of Mars Destruction to Phobos
-New sound effects for weapons (firing, reloading and foley, enemy firing, cinematics) -New sound effects for walking, running, crouch walking, climbing...
Learn how to make the perfect game audio sound reel. Whether you’re a sound designer or a composer, showreels are great exercises to showcase your talent...
This is simply the sound effects and sound shader files for weapons and a few extra elements from Weapons of Mars Destruction. Some of the sounds will...
<center> <h2><strong>The DC Universe Needs You!:</strong></h2> <h3>Be Part of the DCUG mod for Freedom Force</h3> <p><img src="https://media.moddb.com/images/members/1/397/396547/profile/1_46503e303856587311ea340810af52.jpg...
This DevLog will show the process developed this week. Starting with some sound design and UI to the modeling of characters and textures.
Crazy project with code name "Framework". It's a hardcore text game with cool sound and ten-finger controlling.
<p>Firstly, If you're taking the time to read this, thank you!</p> <p></p> <p>I am a professional media composer (primarily orchestral) looking for an...
An overview of the work I've completed this past week on my first pass at weapon/movement audio, new visual effects, and cleaner handling of ragdolls.
Esroniet has been working in the dark for a long while but we are now openly looking for new people to bring forth the far eastern isle. In terms of the...
Our sound department for Trip the Ark Fantastic is comprised of two people. Fenton Hutson is in charge of the score (in the later blog posts Fenton will...
Using a broken violin to create creepy, eerie ambiences for video games.
Thanks to all who applied! We are currently evaluating your submissions and making our decisions of whom to accept.
In which the woodworker's workshop is just about complete; the associated puzzle is done; "grouping" items are improved; lockpicking gains an example...
In which a rollover-sound issue is fixed; an opening sound is added to minigames; level two sees some fixes; a new scene is added to level two, and some...
In which threaded level-loading is attempted; additional UI rollover sounds are added; attacks may have individual sound-effects; the mystery of the half-working...
Hello, We're Enigmatic Studios, a start-up based in in Hampshire, England but with team members based around the UK and USA. We are a studio aiming to...
How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.
Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.
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