The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.

Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.

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Sylvan


Hello IndieDB Community!


We are the Black Beaver Studios, a portuguese team of 3 game developers, and welcome to our 4th article!


Logo with name

Logo of our Studio


Today's article

In this article we want to show you the process of the development of Ly (Lyanna), our main character, as well as her profile in the game.

Final Spec-Sheet

Here you can see how it turned out the spec-sheet of Ly.

model sheet

Final spec-sheet


Profile

  • Name: Lyanna Cooper
  • Age: 23 years old
  • Family:
    • Father: Rick Cooper
    • Mother: Sarah Cooper
    • Brother: Kyle Cooper, 13 years old.
  • Occupation: Studied engineering, is an expert with technology and works by herself on that behalf.
  • Attributes:
    • Very smart
    • Agile
    • Fearless (since the father was arrested, and mom died, she had to become fearless, for her brother)
    • Fast
    • Silent

Process of development


first colored idea

Firts idea of how Ly could be (before defining her profile)




concept art

Silhouettes



color studies

Color studies


modeling

Low Poly Character blockout


backpack

Backpack


tablet

Tablet


More of her backstorie will be explained in a future article, an article to explain the whole storie of the game.

Conclusion

Did you find our main character interesting by this images? Do you wanna see the final results? Stay tuned for it. We appreciate all feedback!

From the studio Black Beaver, welcome to the beginning of this amazing story!

That's all for this week, thank you!

See you next time!

logo transparent

Black Beaver Studios


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Post comment Comments
Usernas
Usernas - - 18 comments

a

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virgilfabre
virgilfabre - - 2 comments

I'm waiting for it to make my own game. Making assets and planning for it.

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darkelf1
darkelf1 - - 440 comments

lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all

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Marth8880 - - 1,778 comments

oh boy

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Revan-Shan
Revan-Shan - - 826 comments

It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.

I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.

I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.

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