Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
This is an addon for Unification Mod 7.0. It makes all units unlimited and cost 1 population point. Have fun! :)
But commanders are limited ? Because for me would be a bit immersion breaking if i can have 6 Force Commanders for example. Looking forward to your reply, and nethertheless thanks for you work !
The Emperor Protects
I've tried to not change units that are unic in lore. But my lore knowledge is that there are cool marines and cool aliens and they are smash each over, so there are might be some mistakes :)
He does
Good work but at the moment it doesn't seem like all units are unlimited. Titan units are also inconsistent, Imperial Guard can have up to three Dominus knights, while Vostroyans can still only field one Praetor and Apocalypse tank. All of the Imperial Guard aircraft except for the special avenger unit are still limited as well as the priest unit. There's probably lot's more but i have only played as Vostroya and IG so far.
Thanks for pointing it out. I had to edit 1239 files by hand, so for sure there will be some mistakes.
I'm very busy IRL in the next two months, but any feedback is appreciated and will be addressed at some point :)
No worries man, i can only imagine the amount of effort and time required to edit so many units.
Well, turns out it was an easy job, so here we go. New version with all unlimited titans, aircraft and so on. If there is anything I have missed, ping me back
Hey, hello there, sorry to bother, but it seens that the Horror Squad and the BloodThirster from the Daemons of Chaos still have an limit of one for each
Thank you for report. New version is up :)
Thank you! =)
Also, sorry but I also notice something else. The Praetorian Bugler have an limit of one, Tyranids Lictor are limited to three and, as crazy as it sound, the Tau Skyray Missile Gunship have 99 population cost x_x
Edit: The Pink Horrors for the Daemons will be limited to 3 if you choose the Favoured Army: Minions
So sorry for poiting it all out, you did an AMAZING work with this addon, it makes me feel kinda evil for finding those very little things
New update is up. I have left units that have no population cost (Praetorian Bugler, Tyranids Lictor) max 20 for performance reason, but I feel 20 is plenty.
Thank you for taking your time to make a report :)
Yay! Also, thank you for making this addon, it must have been such hard work
Does this affect AI as well?
because While I like the idea of having unlimited units of any given type, having them all take only 1 population seems excessive...
oh well it's not called "Mayhem" for nothing! The enemy will drown in my army of Android Waifus! Glory to mankind! Love to YoRHa!
I have thought about that. There is a handy tool in game folder to configure mod,
Unification_Mayhem_Config.bat
Hi, please forgive my constant discoveries, but I found another unit that is still limited. The Steel Legion Mortar Support Squad is limited to 2 (if you choose Tank Company) and 4 (if you pick the Armoured Fist doctrine)
Am I being too annoying? If so, please tell (and forgive) me lol
Your help is appreciated :)
Thank you
So after a week of testing every faction i can safely say i found all units that are not unlimited (or lack of increased cap for non-pop units).
Builder units for virtually all factions are still limited.
Ad-Mech Explorators, Space Marines, Chaos Space Marines, Chaos Daemons, Raven Guard, Fallen Angels, Death Korps of Krieg, Steel Legion, Tau, Dark Eldar, Salamanders, Necrons, Night Lords, Thousand Sons, Vraksian Renegades, Vostroyans are all fine (except for builder units).
Daemon Hunters (Inquisition Daemonhunt Branch)
Archivist, Scholars, Death-Cult Assassin, Adamus Assassin.
Daemon Hunters (Grey Knights Branch)
Archivist, Exorcist Sisters, Brotherhood Champions.
Orks
Gretchin, Gorkanaut, Morkanaut, Looted Imperium Tank, and Mega Armored Nobz.
Praetorian Guard
Convicts, Leman Russ Battle Tank, both Tank Commander units.
Imperial Guard
Techpriest Enginseer, Priest, Vulture Gunship, and Peacebreaker Gunship
Sisters of Battle
Ecclesiarchal servitor, All saint units (including arch-angel) still limited to one.
Eldar
Bonesinger, and Seer Council shares a cap with hemlock wraithfighter so if you build the latter first (which is unlimited) you can't build them.
Dark Angels
Techmarine (all versions), and Tech Servitors.
Emperor's Children (Lucius Branch)
Pleasure Slave, Icon Bearer
Emperor's Children (Mirael Branch)
Pleasure Slave, Slaaneshi Flag Bearer
Renegade Guard (Tekarn Shogunate)
Combat Engineer, Stormrider
Witch Hunters (Both Paths)
Sentinel Power Lifter, Saint Katherine (tier 2 titan).
Black Templars
Sword Brethren, Techmarine artificer
Blood Angels
Machine-helot, Sanguinor (Tier 2 titan)
13th Company
Xiphon Interceptor, Ironclad Dreadnought, Wrath of Mjalnar, Iron Priest
Imperial Fists
Rhino Damocles, Sister Hospitaller
Tyranids
Ripper Swarm
Yay, thank you for a report. I'll incorporate it as soon as I'll be able to :)
Since the new update is up, I'll have to port addon to the new version, so it could take some time.