Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


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Good evening everybody!

We hope you've all had a great week. Before we start, we would first like to say that on behalf of the SWR Productions team, we wish you a very happy Mother's Day for those celebrating it today. So if you haven't, go send a message to your Mum and wish her the best 😄
Anyway, lets get on with the real meat-and-potatoes of this weeks update...

This week we are showcasing some of our new US support units. Some of these units have actually been in the game for a few years now - but as with many of the units from that period - have only now got focused unit descriptions. As we have mentioned before, 1.9 has had a serious focus on improving the mod's performance and one of the biggest ways we have been able to do this is to start phasing out units that used the so-called Bike Logic, a feature of code originally used in the GLA Combat Bike, but widely used in an invisible manner to make many other units "work" the way you know them. This is now being replaced with a new Kit Logic, using instantaneous upgrades to modify the features of a unit, which will help us cut down on code bloat and reduce the risk of mismatches when playing against the AI, an issue previously exacerbated by widespread of use of the old Bike Logic.

This is where Kit Logic comes in.

It is a little bit more limited than Bike Logic, but the performance and code savings it allows us to use are greatly appreciated, as are the decrease in PvE mismatches as well. We are really excited to be exploring the capabilities of what Kit Logic allows us to do, and we can't wait to show you guys more of how we have been appropriating it throughout the faction's unit rosters.

American Drone Lifter

The CQ-31 ARES (Aerial Reconfigurable Embedded System), or Drone Lifter as it is commonly called, was designed to deliver supplies and personnel to areas unsuitable for larger manned aircraft or ground transport. For that reason, it is often employed as a medevac for injured troops on the battlefield or as a resupply and reconnaissance drone for ships at sea. It is powered by four ducted fans, giving it the speed of an aircraft and the VTOL capabilities of a helicopter, with a carrying capacity of to 2500 kg of men and cargo. The low noise signature of the fans, coupled with advanced stealth coatings, also allows the drone to mask itself on approach. Commanders who choose to emphasise Air Mobility tactics can authorise any infantry unit to request immediate pick-up by a Drone Lifter at their current location while vehicle commanders can call upon the heavy Starlifter transport.

Besides its use by the US armed forces and a number of other militaries, the Drone Lifter also proved useful in a number of civilian roles. During a particularly devastating wildfire season in California, it was used for aerial evacuations, insertion of fire fighters and as a highly effective water bomber against the fires themselves. This later prompted the development of a dedicated fire-fighting variant that sees frequent use in the US, Canada, Australia and several other countries affected by yearly wildfires. Other variants have been developed for use by air ambulance services, law enforcement and commercial cargo and taxi firms.

Unit Description by Torquatus

American Supply Drone

The Supply Drone is the latest variant of a robotic vehicle originally developed by a team of Carnegie Mellon University's National Robotics Engineering Center as a ground-based alternative to the MV-22 Osprey tiltrotor and CH-47 Chinook transport helicopter, particularly for distances where it would be uneconomical to utilize aircraft or in environments where there is a significant hostile SAM/AAA presence. It is a fully autonomous six-wheeled vehicle capable of travel over rough terrain and a maximum speed of 42 km/h. The drone can carry up to 3,600 kg of cargo and features a hybrid electric-hydrogen fuel cell engine, an electronic suspension, and a hull made of an aluminium-titanium alloy. Widely used throughout the US military and a particular favourite with special forces, airborne and Marine units, the Supply Drone has not only distinguished itself as a key logistical asset during counter-guerrilla operations in Africa and Latin America, but also played a role in a number of disaster relief and humanitarian missions.

Unit Description by Torquatus

American Multi Drone

Even in the high-tech warfare environment of the mid-21st century, the foundational building block of every military remains the squad - the small, tight-knit combat-survival community. After the experience of the War on Terror, most nations sought to extract various lessons to inform their future infantry doctrine, from the Chinese PLA emphasising social cohesion and group zeal, to the reformed Russian Army mending its historic deficiencies with a new culture of camaraderie and low-level leadership, to the Europeans educating a new generation of soldiers in multiple languages and common history.

The new American doctrine was marked by two discernible trends: The introduction of skills previously associated with special forces into the rank-and-file infantry formations and the implementation of military robotics right down to the lowest level. One result of the latter development is the Multi Drone, an unmanned companion vehicle that is now found in every infantry squad of the US Army and Marine Corps. Controlled by an autonomous AI and powered by a hybrid hydrogen-electric drive, the Multi can accompany American troops on extended manoeuvres without the need for a dedicated operator, as it is capable of interpreting spoken commands and hand signals directly from fellow soldiers.

By default, every Multi Drone is armed with an M134 Minigun to provide additional fire support to the squad, but its true utility is in the versatility suggested by its name: Individual drones can be equipped with medical supplies and stretchers to act as a light ambulance, engineering equipment to serve in a repair role, or extra ammunition to bolster the firepower of nearby friendlies. In the latter configuration, the drone also receives a grenade launcher loaded with flashbangs to assist in crowd control and live capture missions.

Emphasising its central function in US doctrine, rapid air delivery of Multi Drones can be requested by all non-drone ground forces.

Unit Description by MARS2588

American Multi DroneAmmo

Here we can see the Multi-Drone with its ammunition kit, providing additional firepower to any surrounding infantry.

American Multi DroneMedic

This is the Multi-Drone with its medical kit, providing healing to surrounding infantry units.

American Multi DroneRepair

Finally, the Multi-Drone with its Repair Kit. With its trusty crane and supplies of spare parts, this kit repairs surrounding vehicles.

That is all for this week!

If you missed MaelstromX103's live stream last night and want to see some more of the new 1.9 units in action, the recording of the stream has been uploaded here. Thank you to all who joined in for the fun, silliness, and salt. We hope you enjoyed and we can't wait to see you again soon for another one.

Till next time, and call your Mum's ya lazy bums'


Russia Update: Heavier Hitters

Russia Update: Heavier Hitters

News 7 comments

We are back with another update, this time showcasing the powerful new Russian Volga and Kanyuk units.

ECA Update: Suppressing Fire

ECA Update: Suppressing Fire

News 3 comments

Today we explore some exciting ECA assets, ready to hold the line.

Teching Up Part 5

Teching Up Part 5

News 7 comments

We are back with our final showcase of some of the tech structures you'll be interacting with in ROTR 1.9.

Teching Up Part 4

Teching Up Part 4

News 1 comment

Hello! Tech structures. Yes. See some of the latest here...

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ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 245 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 577 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 303 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 29 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 54 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 11 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Post comment Comments  (0 - 10 of 26,869)
ProFF69
ProFF69 - - 47 comments

Have you thought about upgrading the toxin tractor with a claw at the back or a blade at the front? It would be possible to provide an acid weapon that would be effective against tanks. Or give a viral weapon, why did they abandon the mechanics themselves?

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MaelstromX103
MaelstromX103 - - 2,109 comments

We just started with GLA. Wait and see :)

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ProFF69
ProFF69 - - 47 comments

I have questions about the stream 2024.05.11:

1) Tell us in more detail about the stealth mode for GLA infantry. I noticed that the partisans were getting silencers. What other benefits will there be regarding the entire GLA infantry? Describe all changes so far;

2) Hook Gunship has 3 upgrades just for GLA or was it just a demo? Or will they be split into different factions? Or will he have three upgrades for each faction?

3) Will Hook's claw collect drops, mostly for money, or unlock upgrades like the Recycler?

4) I was hanged) Why did you think that I was stealing super units in order to abuse the system? I just came across this and thought it was wrong. I'm glad for this change, it's long overdue)

5) Are there plans to somehow strengthen the aircraft for the GLA. Let's say that after collecting scrap, bombers can be turned into kamikazes. Something like a “flying Bomb Truck”) Or introduce a separate unit. What do you think about this?

6) I don’t quite understand. Radar van has mode switching or constant upgrade to missiles?

7) How much money does an improved landing pad bring in per GLA? No matter how much I looked, I still didn’t notice. Perhaps I missed something;

8) Are you thinking about bringing back the Scrambler Track, making it invisible, but limiting their number? It would be nice, the unit was extremely useful;

9) Anarchist no longer lays mines, but shoots a rocket?

10) There are no plans to introduce it, as in classic generals. Infantry for GLA Saboteur? It was also quite a useful unit. It would be possible to make it with an aura like Hijacker, and after improving it to camouflage, remove it;

11) Spear Teams is very good. As I understand it, they cannot be crushed and placed in a building or equipment?

12) Hunchback can now transport equipment - this is great. How much and what kind of equipment does it hold? And didn’t you think of making his model bigger, otherwise he’s quite tiny compared to tanks? I understand that this is a convention, but still;

13) Have you somehow redesigned the missile defense system for Russia? I noticed that the Sentinel Tank immediately had two upgrades at the same time, how is that? And Mauler also now has missile defense? Is this now a separate upgrade and to whom and how does it apply?

14) Will Tesla Tank and Buratino have Explosive Reactive Armor upgrades? If not, why not?

15) Prometheus has 2 warheads? What is their difference? And as I understand it, Prometheus missiles are shot down by anti-ballistic weapons and Topol-M remains one of the ultimate ballistic missiles that cannot be shot down?

16) This already concerns your latest news with drones. Multi Drone is a good idea and versatile. But why did they abandon flares against missiles? And have you thought about making them more different? For example, the medical version would have an anti-aircraft gun, and the ammunition kit version would have a grenade launcher, like mercenaries or European grenadiers. Or give the opportunity to fire in the air? И я так понимаю Repair Drone выведен из игры?

17) You have modified the medical hummer. Will it still remove toxins and deploy to a stationary version as before?

18) Is the radar helicopter being created at the European command center to be automatic? And it will not be possible to choose the defense or radar configuration?

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MaelstromX103
MaelstromX103 - - 2,109 comments

1) In addition to what the upgrade already does, it gives suppressors to Partisans and Mercenary Gunner's rifle
2) Hook Gunship has 3 kits. Nothing to do with salvage
3) It unlocks upgrades like the Recycler
5) We just started with GLA. Wait and see :)
6) Scout van can choose between rockets for ground targets and missile scramblers for ballistic missiles
7) It gives a small amount. Still susceptible to change
8) There is no plan as of now to bring back the scambler track
9) Anarchist can do both. Mines are always locked behind a GP
10) See 5)
11) They can get inside buildings for cover, but can't fire from there
12) Hunchback can't transport super heavy vheicles (Golem, Sentinel, Blackbear, Topol, Grumble). For the amount, this is still looked at for balance reasons
13) Arena system is now a global upgrade at Tier 2, and it affects both Sentinel and Mauler
14) Tesla tank will get ERA. Buratino won't
15) Prometheus has the normal nuke, and can load a neutron warhead on a global cooldown. More powerful, longer range, and can depilot vehicles
16) Flares have been transferred to the Warden drone
17) It can still clean toxins, but it now has a constant healing aura. No deploy
18) Region command can now have both helicopters

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ENdRE995
ENdRE995 - - 91 comments

Will Half-Life 3 (Episode 3) come out first or ROTR 2.0? Jokes aside, i hope HL3, i can't wait anymore for that game, why have you forsaken us Gaben?!

SWR Team, you're making an amezing mod, keep up the good work!

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MaelstromX103
MaelstromX103 - - 2,109 comments

1.9 is on a good way.
For 2.0, we'll have to wait a bit more

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SADevil
SADevil - - 43 comments

I feel like 1.9 is our Half-Life 3 :)

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JackofknavesII
JackofknavesII - - 57 comments

Will Spear Teams be exclusive to a single GLA General in the future? If so who would it go to?

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MaelstromX103
MaelstromX103 - - 2,109 comments

No info on that as of now.

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JackofknavesII
JackofknavesII - - 57 comments

Big thanks to Mzo I finally saw the Prometheus in action. Turns out I already saw it before lol, what I thought was a cryo missile kit for the Trident turns out to be a Prometheus launching a neutron missile.

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