Hello everyone, this update was supposed to be released earlier, due to my sickness i wasn't able to upload it sooner but here it is now.
NOD Banshee
a Fan-favorite aircraft i added to go along with the Mammoth MK II, it will deal increased damage to all Epic Units.
DSC Kronos
the MLRS didn't really meet expectations, so i decided to give them a walker instead. the Kronos is similar in playstyle like the GDI Juggernaut with good damage but low accuracy, hp, speed and lack of anti-air.
Black Hand Templar
Coming onto the battlefield with DoT Damage , wow very "original"! These guys are your standard Zone Trooper clone in BH, make sure you get those Mammoth Tank commanders to retire.
Black Hand Millenium Lasers
a Upgrade to help purifiers and templars mow through enemy armor divisions
Balance Changes
Epic Units now get pre-equipped slots but instead of the normal infantry turrets, they get an improved version of it.
The Redeemers in the picture above has plasma blasters from the banshee, it shoot all types of units and is optimized for maximum damage. It's trade-off however is that it cannot hit moving targets as effectively like its main laser.
The GDI and ZOCOM MARVS get a sonic blasters with 2 repair pods to slowly heal even in battle, with the ZOCOM MARV you get a bigger improved heal of the ZOCOM Sheriff Mammoth. The sonic blasters of the MARV features very good accuracy, good anti-infantry clearing (even better on the ZOCOM MARV with bigger splash) and that it also shoots all types of units. the Sonic blasters lack good damage however.
The Eradicator Hexapods all share the same teleporter with bigger teleport range on the Traveler Version. While Reaper Hexapods are equipped with 2 repair pods, the other two gets 1x improved disk launchers and 1x standard repair pod. the Disk launchers from the hexas are the weakest turret but makes up for it by having faster reload and good anti-air.
Join the discord sever if you have any questions about this mod or the changes made in it and ill try to respond. A more detailed changelog is included in the mod files and is also posted on the discord server for any nerds out there.
Link : Boring old discord server
Next Update Info : Changed/New Units, Full DSC Support Powers and Upgrades, New Textures for the DSC Units and all other faction.
That is all for this update, thank you for your time here and see you all next time.
-Nozuki
Basic summery of the 0.3b Alpha Update with detailed descriptions of DSC this time.
I present to you, the last stable version. Yes, guys, the mod is almost finished and you can now play it.
The only purpose of this mod is to fill all the gaps in KW. The changes were supposed to make the game both more aesthetically pleasing and more accurate...
Next week, a new version of One Vision will be relesed. And it is one I am particularly proud to share. V95 marks the end of a massive balancing and content...
Balance Update for Tiberium Chaos 0.35 Alpha released
Version 0.3b Released with more new content for DSC
The last stable version. Launch using the WrathEd Mod Launcher.
Old Stable for the Tiberium Chaos Mod, lots of stuff i didnt mention here so you can find out with this.
Устранена критическая ошибка.
Campaign Missions gameplay balanced to 1.00. Does not affect Multiplayer. Beta Release
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Are there any cool mods for the "Kane's Wrath" campaign? Adding new, cool and interesting units? Or even rework the campaign itself? That "slow down" the game / rework the " urban combat"? Can you recommend something?
Can't exactly rework the campaign with mods as the world builder is stupid.
It isn't accepting new additional units from mods, so unless someone finds a backdoor to this problem reworking the campaign won't be a problem.
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what this the game has encountered a serious internal eror and will now quit 11 address wen i lunch mod this eror
First of all turn the model detail to high to do this launch the vanilla first after doing this you can open second install 4gb patch
Scrin Rebalances
Hmmm
Disintegrators have had fairly large changes, they have a much larger range, deal more damage... but infantry now have a "damage resistance" to disintegrator lasers and the disintegrators fire slower.
So it can somewhat fight Infantry but this more Anti-Armor in general?
Wrong place to post, ^^ but yes. Disintegrators can no longer be used to Steamroll everything, as infantry have heavy resistance to the lasers.
However it does make them more effective versus tanks and APC / Anti-infantry type vehicles as they can fire earlier.
Its essentially a tradeoff making them similar to Rocket Soldiers of other factions, but making them very vulnerable to infantry.
Basically it gives Disint Spam a proper counter other than "just kite them".
A 9.4 rated mod focussing on balance for my beloved Kane's Wrath??!
WOW how did i missed this all these years:|
Maybe kane needs to feel my power again after all!
Downloading...
does this work with version 1.09?
guest257351, the latest official KW version is 1.02, not a 1.09, probably U mistaken with TW version.