GNEM1.2
Full VersionChangelog: - Name fix, no longer conflicts with original version of NEM. - Supply fix, Global supply limits have been reasonably increased - Fixed the...
This is my variation of the New Era Mod made by ColonelPixis & _Artur_ based off of their 1.27 build. Their work is fantastic and I don't take any credit for the Original NEM Mod, I just wanted to fix a few things that bothered me personally and make the Mod a bit more flexible for the multiplayer games I host. This is my first attempt at Modding Vic 2 as a way to keep myself entertained while living off the grid, updates maybe coming based on the responses I get from players in the weekly Vic2 games my group hosts on Discord. Message me if interested in playing. Discord: Gaffe05#6602
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Changelog: - Name fix, no longer conflicts with original version of NEM. - Supply fix, Global supply limits have been reasonably increased - Fixed the...
My personal rework of the New Era Mod, games from 1920-2020 focused on the WW2 scenario with small but impactful changes from the NEM to make buildup...
New Era Mod refers to the interwar period and generally from the early 20th century to the modern era. The new game contains two additional campaigns...
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UME is a modder's resource with a number of aims: Create an overall larger map with more room to work with. Expand the dimensions of the vanilla map to...
Historical Flavour Mod is a mod based on the well known HPM mod. HFM Offers opportunities for a flavour-rich alt-history while still retaining the historical...
The Icon Project Mod is the new and biggest mod for Victoria 2, works for Heart of Darkness and may works for vanilla. This Mod focus the history and...
Expansion for HFM which adds fixes and more flavour to the game. Formerly named Beans-HFM.
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oye no puedo por alguna razón, cada vez que intento poner el mod no aparece para seleccionarlo
Es posible que un problema con el nombre del mod no debes el mod para selectar. Porfavor mira si tu tienes otro mod con el nombre NEM y saca lo del mod folder
Hi I'm playing as Romania and for some reason my capital region RGO's do not produce anything, like the people refuse to work them, despite those RGOs beign productive elsewhere in my empire.
Hello, I'm guessing you are talking about the coal and Oil RGOs. They work, however both of those goods are very oversupplied at the start of the game. Until Players or AI build more factories/navies to increase demand it will be hard to make money due to low prices, so pops move elsewhere or promote/demote to other jobs.