"Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do"
Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the the game by rebuilding the world, by rebalancing most aspects of the game, and by improving the graphics. Rebirth is mainly aimed at returning players and veterans that have seen and done most things in-game, and want a fresh experience. New players are recommended to try the vanilla experience.
Morrowind Rebirth is the result of thousands of hours of modding, and while in a finished state, is still being worked on. For those of you who want more information about the specific changes in this modification please refer to the extensive readme, the features section and/or watch the videos down below for a general overview. Do note that some videos are fairly outdated.
Morrowind Rebirth is a massive mod with a ton of new features. Down below you can view some of these, but it's only through gameplay that you'll have a chance to fully discover what Rebirth has to offer.
Landscape changes
Creatures
Armor/Weapons/Clothing
Spells
Alchemy
Enchanting
Settings
Birthsigns
Leveled list tweaks
Graphics
Misc
Extras
NOTE: Streamers should stay clear of using the music to avoid their videos being blocked due to copyrights.
Installation and requirements
Please read the article "Installation & requirements", which can be found here: Moddb.com
Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: Moddb.com at Nexus: Nexusmods.com or send me a personal message at either site.
Morrowind Rebirth and MGSO
I do not recommend using MGSO the slightest. There are plenty of reasons to why you shouldn't use it, and most of them are listed in this reddit post: www.reddit.com/r/morrowind
Morrowind Rebirth and OpenMW
Morrowind Rebirth is currently compatible with OpenMW, and should be compatible with it's multiplayer component, too. Note that OpenMW is still a work in progress so changes in future releases might cause compatibility issues.
Morrowind Rebirth and Tamriel Rebuilt
At this moment I do not recommend using Tamriel Rebuilt with Morrowind Rebirth. While TR is an amazing mod, it doesn't really work well with Morrowind Rebirth due to several reasons. First of all the balance in TR is based on vanilla, thus every item, weapon, armor, rewards etc will not go well with the balance changes in Rebirth. Another thing that will prove to be troublesome is the fact that Morrowind Rebirth comes with a lot of new models replacing rocks, trees, furniture etc. This causes issues like floaters, bleeding objects etc in the mainland.
I heartly recommend getting TR, but play it in a separate installation just to be on the safe side. Follow this guide on how to create multiple copies of Morrowind: UESPWiki
Old Save Game
Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here: Moddb.com
Compatibility
Please read the article "Compatiblity", which can be found here: Moddb.com
At last another update has arrived for you guys to enjoy, once again filled to the brim with cool stuff ranging from bugfixes, graphical improvements, new creatures and much much more.
* Fixed an issue where 'Nalosi Alari', a fully clad Ordinator wasn't a member of the Temple. There's no reason to why he wouldn't be a member like all other NPCs of that class.
* Fixed an issue where there was a small black line found on the back of the Hunger's skull. Also made some additional UV-improvments to the legs and tail.
* Fixed issues where a couple of non-quest NPCs were set as neutral, while all other npcs in the same area/cell weren't. This was probably not intended.
* Fixed an issue inside Madas-Zebba Egg Mine where there was a large gap through which you could see the worldspace beyond.
* Fixed an issue where one of the boats at the docks near Fort Frostmoth is named "Rowboat", which it clearly isn't.
* Fixed issues where some books and scrolls used the wrong icon (closed instead of open and vice versa).
* Fixed an issue in Piran where it was possible to open a door behind a collapsed section.
* Fixed an issue where 'expensive_skirt_04' used the wrong ground model.
* Fixed issues where it was illegal to rest in some cells.
New Bloodmoon weapons
* Fixed an issue where the Daedric Battleaxe had parts which were missing a texture, showing up as white in-game. These should have been removed altogether.
* Fixed an issue where the Daedric War Axe had a part which was missing a texture, showing up as white in-game. This should have been removed altogether.
* Fixed issues in Vandus Ancestral Tomb and Indaren Ancestral Tomb where there were gaps through which you could see the worldspace beyond.
* Fixed an issue where the prices for glass armor in Bols Indalens 'Custom Armor Price List' didn't match what is said in dialogue.
* Fixed an issue in Dagoth Ur, Inner Facility, where a lava tile was clipping badly with an adjacent room, making it impassable.
* Fixed an issue where the texture for Sun's Dawn (bar) lacked mip-maps, making it appear fussy when viewed from a distance.
* Fixed an issue where a door inside Othrelas Ancestral Tomb opened in the wrong direction, clipping with statics nearby.
* Fixed an issue where 6th house graffiti on the door to Piran made it overly difficult to activate the door and enter.
* Fixed an issue where the textbox for cave entrances would display their 'ID' name instead of their actual name.
* Fixed an issue where a door inside Fort Darius opened in the wrong direction, clipping with statics nearby.
* Fixed issues where two small wall-pieces were floating high above the floor in Vemynal, Hall of Torque.
* Fixed an issue where the entrance to Dralas Ancestral tomb clipped through a rock.
* Fixed an issue where two models in Bthusal overlapped causing noticable clipping.
* Fixed an issue where you could see into the worldspace beyond in Bthusal.
* Fixed many other smaller issues like misplaced items etc.
* Landscape fixes and improvements.
* Fixed missing ownership flags.
* Fixed typos.
* Increased the alarm value of many NPCs, making them more likely to react to crime. These changes are somewhat undoing past changes, which made too many NPCs act indifferent to crime.
* Removed the somewhat funky looking skeletal parts from the Voriplasm. Additionally it's now less transparent, and more 'slimy' looking.
* The key to the player home now has a unique model making it less likely to be sold/misplaced by mistake.
* Added a completely new text for the book 'Blacksmithing Tools', written by 'logarifmik'.
* Kwama Workers outside blighted egg mines have been replaced by Blighted Kwama Workers.
* Changed the starting disposition of Dunmer House Telvanni-members from 50 to 30.
* Ashlanders are now unlikely to play a voice greeting near the player.
* Some trap effects are now somewhat more deadly.
* Added an additional docking area to Vivec.
* Added animal pens to Vivec, Arena (interior).
* Made a small overhaul of the Sanctus Shrine exterior.
* Made a small overhaul of the Wolverine Hall docks.
* Minor landscape tweaks here and there.
* Added new varieties of standard enemies meant as a challenge for high level characters. These will use the following prefixes:
- Putrid (Undead)
- Advanced (Dwemer)
- Tainted (Daedra)
- Corrupted (Sixth House)
* Reworked/added more details to the following interiors:
- Balmora, Hlaalu Council Manor (minor additions)
- Balmora, Hlaalo Manor (minor additions)
- Balmora, Draraynes Thelas' House
- Balmora, Rarayn Radary's House
- Balmora, Vorar Helas' House
- Balmora, Northern Guard Tower
- Balmora, Eastern Guard Tower
- Suran, North Guard Tower
- Suran, East Guard Tower
- Suran, West Guard Tower
- Suran, Suran Temple
- Suran, Oran Manor
- Llirala's Shack
and more..
New ground models for cuirasses, pants, robes etc..
Bloodmoon Specific
* Enchanted gear drops will no longer include materials not commonly found on Solstheim such as Bonemold, Netch, Chitin etc. Additional enchanted items (Solstheim only) have also been added:
- Stormcaller's Helm
- Raven's Embrace
- Berserker's Shield
- Icewalker
- Spellbinder
- Spiritwolf Helm
- Snowstrider
- Thunderfist
- Runesinger
- Eagle's Gaze
New animals and creatures
* Added more ingredients:
- Spriggan Ear
- Ice Crystal
- Horker Meat
- Wolf Tooth
- Dried Meat
* Added new weapons
- Nordic Silver Warhammer
- Huntsman Dagger
- Huntsman Club
- Huntsman Mace
* Added new creatures
- Deer
- Elk
* Reworked most leveled-lists so that almost all creatures now spawn at level 1. This will add more variety, and enable the player to see all the various creatures (some which would be unable to spawn due to the players high level when starting the expansion).
* Decreased the radius in which Rieklings will engage the player. This should make traversing the island less of a hassle.
* Added 5 new common nordic-styled rings to Bloodmoon loot lists.
* Removed Frost Atronachs as a spawn in the Moesring Mountains.
* Added more Fryse Hag variations.
* Added more Reaver variations.
New model for Staada
New Creature
* Bonelord Elder
* Land Dreugh
New Magic Weapons
* Sacred Throwing Star
* Sacred Arrow
* Sacred Bolt
* Sacred Dart
* Dozens of UV fixes and improvements.
* New model and icon for Spell Breaker.
* New model for Staada.
* New ground models for a majority of robes, shirts and pants.
* New ground models for a majority of the cuirasses.
* New model for the Dremora Archer.
New docking area for Wolverine Hall
Orc
* War Cry
- Demoralize Humanoid magnitude from 50 to 100 to 75 to 100.
Nord
* Brawling Headbutt
- Paralyze duration from from 8 to 10 seconds.
* Shor's Judgement
- Area of effect from 5 to 10.
Dunmer
* Ancestral Guardian
- Effect from Summon Ancestral Ghost to Sanctuary (vanilla).
* Protective Spirit
- Effect from Sanctuary to Summon Ancestral Ghost.
* Some classes will no longer refer to having services like training/spellmaking etc when they don't.
More UV fixes
* Updated the compatibility patch for Skyrim Home of the Nords [For Rebirth] to correspond with the latest version of SHotN.
Hey guys! We're back it with a new update (albeit a bit smaller than usual), and more fun stuff! This update adds a bunch of new items, bugfixes and additional...
Hey guys! The main aim of this update has been to fix bugs, add quality of life fixes and general polish. Obviously it wouldn't be a proper update without...
Greetings friends. The time has come to unveil yet another update, and with that another massive amount of changes. Vivec City improvements, Dagoth Ur...
Greetings friends. The time has come to release yet another update, and with that another huge amount of changes. Interior changes, landscape tweaks...
This is the full version of Morrowind Rebirth 6.7.
This is the full version of Morrowind Rebirth 6.6.
This is the full version of Morrowind Rebirth 6.5.
This is the full version of Morrowind Rebirth 6.4.
This is the full version of Morrowind Rebirth 6.3.
Does this have controller support?
This mod doesnt change stuff like that. You'll have to search the Morrowind Nexus website or download the engine replacement 'Open Morrowind'.
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Safe to update Rebirth Mid-game?
I wouldn't risk it that far in tbh.
Okay thank you so much for that.
Hey trancemaster,
Great mod. Been playing it for a long time now.
I notice in the past couple updates that the Sarano Ebony Helm has gone back to the original design.
I was able to get the files from Morrowind Rebirth 5.1 and switch them over to 6.7. I think that's the last update I found to have your helenic version of the helm.
Wasn't sure if it was an intentional revert, thought I'd let you know in case it was an accident.
Hey and thanks for using MR!
As for the Sarano Helm the Helenic design is long gone and replaced with an ebony helm with a plume. This helm wasn't included in previous versions to my knowledge, but I could be wrong.
Cheers
is it compatible with Tomb of the Snow Prince mod?
Should be!