A fully-featured port of the campaign of Quake II PSX for Quake II Re-release. Play through all 20 levels of the PlayStation port, remastered on the 2023 Quake II Re-release engine.

  • Meticulously recreated by hand; this isn't just a simple copy & paste port. The PSX version of Quake II used an entirely in-house engine created by HammerHead, and due to various technical differences it ended up being simpler and more efficient to simply reproduce the maps using the originals as guidelines. An in-depth explainer on how this was done will be posted here in the future!
  • Enhanced encounters; Quake II PSX had much less intelligent AI, several bugs that greatly affected gameplay (such as difficulties being assigned wrong for certain levels, causing more monsters to spawn on Easy instead of Hard), and many limitations compared to the PC version. We took the time to set this right! The monsters use the new, smarter AI of the re-release to its fullest extent, making the game less about fighting against the dated digital control scheme of the original and more about fighting the Strogg.
  • Thoroughly tested; with a public alpha period tested in a few select circles, the community has been instrumental in making sure that this release goes as solid as possible.
  • Surprising additions; instead of being a 1:1 clone, we decided to improve a few areas of the original port that we felt were lacking. The majority of the campaign should be recognizable to anybody who has played the PCX (or even the PC) version, but a few choice levels received some upgrades to their visuals, encounters or flow. There may even be a few new secrets to discover...
  • Improved monsters; all of the monsters gain their re-release improvements as expected, but the two exclusive monsters, the Guardian and the Arachnid, have been tweaked with a new arsenal and mechanics to make them stand out even more.

There may even be more to come! Stay tuned!

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We're Live!

News

A bit earlier than I anticipated, but, the page is now live! For now, I've only uploaded five of the most popular screenshots from our pre-release set; between now and release, I will upload an image for each level in the mod.

We're still a ways away from release, but I can promise that the release will be in 2024. There's some work still remaining (mainly some finalization on a few maps), but it's in a really good state.

A trailer will be coming soon, I'll keep everybody posted here. Thanks for stopping by!

Map Porting Process (Part 1)

Map Porting Process (Part 1)

Mapping/Technical Tutorial

A small tutorial/explainer for how I ported the maps from the PSX version to PC.

Post comment Comments
Quiver333
Quiver333 - - 70 comments

It's unreal

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Mastro666
Mastro666 - - 19 comments

Thank you for all your hard work.

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orion666
orion666 - - 1 comments

i beg you make it for 1997 version of Quake 2!!

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Paril Creator
Paril - - 25 comments

Unfortunately I don't think I'd have the time to port it to two different versions. This version relies on certain features to make it work properly (like the improved BSP lightmap format). The maps should work in newer source ports but somebody would have to back-port all of the rest of the code changes.

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Denzel20
Denzel20 - - 99 comments

very god, I can't wait to play this

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