Physgun in Quake Sandbox is a powerful tool that allows players to interact with objects on the map. It can be used to grab, move, throw, and even freeze objects in mid-air. This tool is useful when creating and testing levels, as it gives complete control over the placement of objects. Physgun allows for easy manipulation of the environment, making it easier to create complex scenes and implement creative ideas, also its color is synchronized with the color of the HUD.
The Gravitygun in Quake Sandbox is a tool designed to grab and move objects at a distance. Unlike the Physgun, which gives you full control over an object, the Gravitygun allows you to pull or push objects, as well as throw them with force. This tool is useful both in combat situations, where you can use the environment as a weapon, and in level design, offering new ways to interact with the game environment. And yes, our new physics engine allows props to deal damage to players, cars, and other things.
The Toolgun in Quake Sandbox allows you to perform a wide range of tasks, such as changing the color, size, collision, material, and model of objects. It can also be used to set the privacy of objects and even spawn new objects from the spawn menu. When a tool is selected, it is highlighted, making it easy to identify and use while working on a map. The Toolgun gives you complete control over objects, making it an indispensable tool for the sandbox.
The simple physics engine in Quake Sandbox is responsible for the realistic behavior of objects in the game. It allows objects to rotate in flight, interact with each other when colliding, causing damage to both other objects and the player. In addition, the engine handles many small details such as friction, inertia, and bounces, creating a more dynamic and realistic game environment.
Custom Fog This feature allows players to create and customize the fog in the game. Users can change the density, color, and many other settings, which helps create a unique atmosphere and improve the visual perception of the levels in Quake Sandbox.
Custom Sky allows you to choose sky textures, customize clouds, and change the color and transparency of the sky. Users can create a solid sky without textures or recolor an existing sky on the map, adapting the atmosphere of the level to their preferences.
The tabbed Spawn Menu includes:
- Create: Allows you to spawn entities with different materials.
- Entities: Provides access to weapons, ammo, and items from OpenArena and Quake Sandbox that can be placed on the map.
- Items: Provides weapons, ammo, and items from OpenArena and Quake Sandbox that can be placed on the map.
- NPCs: Lists all available NPCs and Nextbots (23 nextbots available in Sandbox++).
- Admin: Manages spawning capabilities of entities, NPCs, as well as physical weapons, the gravity gun, and the tool.
- Lists: Lists Nextbots, entities, vehicles, and all special entities.
- Scripts: Theme settings for the spawn menu and QS scripts, postprocess scripts, config files.
- Tools: All tools for the tool gun.
- Settings: Game settings such as gravity and other settings.
- Addons: MGUI based addons, such as the default music player.
I think it's time for some cool screenshots:
Sandbox Quake and MiTech 2.0 BIG UPDATE, new spawn menu and Android version!
Story mod for Half-Life that should have been released 3 years ago.
Quake Sandbox is a gaming platform based on the Mitech engine, which is based on the popular ID Tech 3 engine!
Quake Sandbox Mobile v5.4. Open-source sandbox based on the MiTech engine!
Quake Sandbox v5.4 Mobile Game files (If downloading from apk does not work)!
Arena Unlimited v1.0 mod for Quake Sandbox v4.5...
Hi.
I downloaded lots of cool Quake 3 player models & skins. I've been using them in Quake Sandbox to play as but I've been having a problem.
Certain bots that I add to the game won't add.
I come across an error in the console. For example "Error: Bot 'Anarki' not defined"
I'm not sure if it's because I've downloaded too many player models & skins & if there's not enough memory in the game.
Is there any way of resolving this issue?
Any help on this would be greatly appreciated.
Thanks.
hi, the problem is that you don't have the botfiles folder from quake 3. You can use the quake 3 model pack from our official Quake Sandbox website
how to get godmode?
Write the following commands in the console in order.
/op sv_cheats = 1
/god
1337est gaem evar!!!
This is not quake 3 is open arena noire.dev
As much I'm familiar and a fan of Garry's Mod and other sort of games besides Quake III that uses ID Tech 3 engine, I'm really impressed with it so far. I had a great time with it, especially Arena Unlimited mod and I hope there will be more mods to come especially story ones.
Though I wonder about something if I wish to get some of my friends into this mod someday, isn't hosting a server going to only use the port forwarding stuff?
There is lan multiplayer, there is zerotier, there will be a server soon
Awesome! I was actually wondering about zerotier if it's included at this rate. Perhaps it should be mentioned somewhere just in case? Again, That's just my 1 cent so either way, thank you for the answer.
you know, come to our discord, offer your ideas and we will make them