Open-Source sandbox game on MiTech Engine.

Features:

Spawn menu:

  • Expandable spawn menu
  • Spawn props
  • Colorable props
  • Spawn entities
  • Spawn NPCs
  • Spawn vehicles
  • Give items
  • Change game variables (300+ variables)
  • Addons for spawn menu
  • Themes for spawn menu
  • Execute scripts from spawn menu
  • Nextbots
  • Tools (Physgun, scale, physics, color)
  • Post-process
  • Spawnlists (folders with items)
  • Musicplayer (spawn menu build-in addon)
  • Admin panel
  • Materials for props
  • Save and load all props, NPCs, vehicles, nextbots, entities, etc...


User interface:

  • All menus have been redesigned
  • Wide-screen support for all UIs
  • Support all gametypes and filters for maps
  • Addon loader
  • Workshop (4000 maps) downloader
  • Player full customization
  • Separate models for team and ffa modes
  • Animated background
  • Random maps and bots
  • English and Russian languages
  • Registry with settings
  • 2 map list styles
  • Map cycle list with custom fraglimit and timelimit with load and save to .cfg file
  • Bots list with custom skill and random skill with load and save to .cfg file
  • Disable items menu with load and save to .cfg file
  • All gameplay settings menu with load and save to .cfg file
  • Weapons settings menu with load and save to .cfg file
  • Addon UI customization
  • Animated credits and startup
  • Touch screen support (for android)


Client:

  • Better graphics and GFX
  • Wide-screen support for HUD
  • Separate console, chat, team chat
  • First person support
  • Third person support
  • Full body awareness (rendering from player model eyes)


Game:

  • Sandbox gametype with spawn menu
  • Singleplayer gametype with cutscenes, NPCs and enemies (like quake 1, quake 2, half-life)
  • All Quake 3, Quake 3 Team Arena, OpenArena game modes
  • Simple physics engine
  • Physgun
  • Toolgun
  • Gravitygun
  • Custom fog
  • Custom sky


Engine:

  • Brush limit up to 524288
  • Entity limit up to 16384
  • Cvar limit up to 16384
  • Players and bots limit up to 256
  • Weapons limit up to 8192
  • Up to 80000000 polygons per scene
  • Up to 1000000 polygons per model
  • New addon system
  • Seamless change of QVM
  • Improved lighting (high resolution lightmaps and post-processing)
  • Render distance for entity (server-side)
  • MGui (MiTech GUI) interface system with QVM and map integration
  • Vehicles and additional properties of the entity
  • Support huge size maps up to 4GB
  • Android support


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Quake Sandbox v4.3 it's like Garry's Mod. What Quake Sandbox currently allows!


physgun


Physgun in Quake Sandbox is a powerful tool that allows players to interact with objects on the map. It can be used to grab, move, throw, and even freeze objects in mid-air. This tool is useful when creating and testing levels, as it gives complete control over the placement of objects. Physgun allows for easy manipulation of the environment, making it easier to create complex scenes and implement creative ideas, also its color is synchronized with the color of the HUD.

gravitygun


The Gravitygun in Quake Sandbox is a tool designed to grab and move objects at a distance. Unlike the Physgun, which gives you full control over an object, the Gravitygun allows you to pull or push objects, as well as throw them with force. This tool is useful both in combat situations, where you can use the environment as a weapon, and in level design, offering new ways to interact with the game environment. And yes, our new physics engine allows props to deal damage to players, cars, and other things.

toolgun


The Toolgun in Quake Sandbox allows you to perform a wide range of tasks, such as changing the color, size, collision, material, and model of objects. It can also be used to set the privacy of objects and even spawn new objects from the spawn menu. When a tool is selected, it is highlighted, making it easy to identify and use while working on a map. The Toolgun gives you complete control over objects, making it an indispensable tool for the sandbox.

before

after


The simple physics engine in Quake Sandbox is responsible for the realistic behavior of objects in the game. It allows objects to rotate in flight, interact with each other when colliding, causing damage to both other objects and the player. In addition, the engine handles many small details such as friction, inertia, and bounces, creating a more dynamic and realistic game environment.

fog


Custom Fog This feature allows players to create and customize the fog in the game. Users can change the density, color, and many other settings, which helps create a unique atmosphere and improve the visual perception of the levels in Quake Sandbox.

sky

fog and sky settings


Custom Sky allows you to choose sky textures, customize clouds, and change the color and transparency of the sky. Users can create a solid sky without textures or recolor an existing sky on the map, adapting the atmosphere of the level to their preferences.

The tabbed Spawn Menu includes:

shot 20240829 152534 1


- Create: Allows you to spawn entities with different materials.

shot 20240829 153639


- Entities: Provides access to weapons, ammo, and items from OpenArena and Quake Sandbox that can be placed on the map.

shot 20240829 153646


- Items: Provides weapons, ammo, and items from OpenArena and Quake Sandbox that can be placed on the map.

shot 20240829 153643


- NPCs: Lists all available NPCs and Nextbots (23 nextbots available in Sandbox++).

shot 20240829 153649


- Admin: Manages spawning capabilities of entities, NPCs, as well as physical weapons, the gravity gun, and the tool.

shot 20240829 153704


- Lists: Lists Nextbots, entities, vehicles, and all special entities.

shot 20240829 153811


- Scripts: Theme settings for the spawn menu and QS scripts, postprocess scripts, config files.

shot 20240829 153820


- Tools: All tools for the tool gun.

shot 20240829 153845


- Settings: Game settings such as gravity and other settings.

shot 20240829 153849

shot 20240829 153852


- Addons: MGUI based addons, such as the default music player.

I think it's time for some cool screenshots:

shot 20240827 111214

shot 20240827 111355

shot 20240827 111559

shot 20240821 150735


And now that you've seen this I'll tell you a few things.
This game is open source, free and works even on mobile devices.

Play: Quake Sandbox!

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Post comment Comments  (0 - 10 of 36)
Guest
Guest - - 707,044 comments

Hi.

I downloaded lots of cool Quake 3 player models & skins. I've been using them in Quake Sandbox to play as but I've been having a problem.

Certain bots that I add to the game won't add.

I come across an error in the console. For example "Error: Bot 'Anarki' not defined"

I'm not sure if it's because I've downloaded too many player models & skins & if there's not enough memory in the game.

Is there any way of resolving this issue?

Any help on this would be greatly appreciated.

Thanks.

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Noire.dev Creator
Noire.dev - - 57 comments

hi, the problem is that you don't have the botfiles folder from quake 3. You can use the quake 3 model pack from our official Quake Sandbox website

Reply Good karma+1 vote
Guest
Guest - - 707,044 comments

how to get godmode?

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Noire.dev Creator
Noire.dev - - 57 comments

Write the following commands in the console in order.
/op sv_cheats = 1
/god

Reply Good karma+1 vote
Guest
Guest - - 707,044 comments

1337est gaem evar!!!

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liampotts22
liampotts22 - - 18 comments

This is not quake 3 is open arena noire.dev

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Conmiester
Conmiester - - 73 comments

As much I'm familiar and a fan of Garry's Mod and other sort of games besides Quake III that uses ID Tech 3 engine, I'm really impressed with it so far. I had a great time with it, especially Arena Unlimited mod and I hope there will be more mods to come especially story ones.

Though I wonder about something if I wish to get some of my friends into this mod someday, isn't hosting a server going to only use the port forwarding stuff?


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Noire.dev Creator
Noire.dev - - 57 comments

There is lan multiplayer, there is zerotier, there will be a server soon

Reply Good karma+2 votes
Conmiester
Conmiester - - 73 comments

Awesome! I was actually wondering about zerotier if it's included at this rate. Perhaps it should be mentioned somewhere just in case? Again, That's just my 1 cent so either way, thank you for the answer.

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Noire.dev Creator
Noire.dev - - 57 comments

you know, come to our discord, offer your ideas and we will make them

Reply Good karma+2 votes
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