The Singularity:Soldiers of Doom
First Person ShooterThe Singularity:Soldiers of Doom (a former name was Alpha Decay) started as my own game project in august 2015 and,since then,I'm working to bring something...
After Lost Alpha Developers Cut production in late 2015 a small group of old LA project members started to work on a game concept called Subversity. This project is a single player post-apocalyptic style game played in a game world which is not about nukes and zombies, but about an area which is still a complete – and heavily guarded – mystery these days. The storyline background has many dramatic elements, which are cleverly presented and explained to the player during the game. The market has some significant online shooters in post-apocalyptic worlds, but most of them are about nuclear war or zombie outbreak. The single player games are very rare in this kind. Our project is played around the Mayak power plant (Chelyabinsk Oblast area). Even though Mayak is a nuclear power plant, in our project we present it as a secret cold-war era facility, just like Area 51 in the USA. This background gives us many possibilities, those, which aren’t yet over-used.
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The Singularity:Soldiers of Doom (a former name was Alpha Decay) started as my own game project in august 2015 and,since then,I'm working to bring something...
1K Mapping Contest was supposed to demonstrate game design possibilities of then-new XashXT 0.63. The contest given us a couple pretty great maps which...
Time Shooter 3: SWAT is a first-person shooter where your movement affects time. It is the sequel to Time Shooter 2 and takes inspiration from the game...
There's an old debate on whether or not Doom is just a fancy ray caster game, that it's simply a beefed up version of the Wolfenstein 3D engine. True...
Condition Zero Deleted Scenes: Revival - this is a remake of the game Counter-Strike: Condition Zero Deleted Scenes released March 23, 2004.
Are you planing it as a mod/standalone mod or rather full price game?
It will be a game. It's based on our own made story documentation, with own made and bought assets on Unreal Engine. We created a demo, will try Epic Megagrants. With funding -even if partial-, we can start to hire professional members and finish the game. We have lots of open positions, and we are looking for enthusiasts like us.