MY *** IS HEAVY (10/10)
MY *** IS HEAVY (10/10)
I would like to know how to convert the video to a suitable format to give this plugin more playback, is there a size limit to it? For example, I want it to play Tarkovsky's "Stalker" movie. Or other animated short films, such as Tom and Jerry, can it play files randomly or sequentially?
Haha, that's just a way of describing it, it means I love this mod and the world atmosphere so much that I put my down time into it almost every day. As for the process, don’t worry. I’m checking the WIKI now and take my time. At least there are solutions....
I hope LAR can have more plug-ins to provide a better experience. I'm already stuck in this world and can't extricate myself.
Of course, with such a large map and a long story, I am still a little disappointed that the arsenal only has a few more guns than COP, although this is not an "Anomaly". But I wish there were more weaponry to support the long exploration and combat, I have used an SG550 and SPAS12 from start to finish, and really wish there were better shotguns and assault rifles available.
Does it support Chinese? I see Japanese kanji in the preview?
Hopefully there will be multiple recipes and foods.
I hope so too, but the abnormal M4 series models are too old and need better quality models with better actions.
Waiting for the patch for the hideout furniture version...
By the way, I want to ask how can I change the video content played, and what format of video file does it require?
Does this mean that the new version deletes the content and branch lines of an organization? Why do people hate this? Is it because it contains too many conspiracy theories or other uncomfortable things?
Oh gosh, does that mean I have to scale them as a whole from a model level to adjust the proportions?
Very good revolver, but can you bring us more classic revolver styles, such as S&W .44 MAG, Colt revolver, etc.
Damn, I found the problem, I used the lighter from "Western Goods" to light the cigarette, not the matchbox. Using a matchbox to light the cigarette will not cause this problem. But the lighter will. Has anyone of you encountered the same problem?
Thanks, I installed the "busy hands detection and blame" mod, but strangely enough, smoking in the F2 test space also causes the same problem, and the busy hands detection does not trigger, which confuses me.
Recently, when using the smoking animation, it will make the player unable to pull out any weapons, PDAs and bolts after it ends, but the backpack animation and taking out the probe can be normal. This problem can only be solved by refreshing the game in debug mode or reloading the save file. Do you have any clues about the interference of animations?
Hello, I would like to ask a question. If I want to change the model of the player when he is equipped with armor, which files should I modify? I want to modify the player character model of some armor to point to other styles of character models.
That may be because the world models of many weapons have scaling issues. I cannot accept that a PKM can be the same size as an AK74. Some weapons have the correct world models, but are very large compared to other weapons.
I also want to use this framework like you to add more furniture and deployable items to the game. Is there a guide available for reference?
I have always wanted a gun rack that can correctly display the size of the weapon world model (existing gun racks will reduce the size of the weapon to match the rack), more posters, and a cooler weapon and ammunition box.
Kane live!(nope)
I'm glad to see new developments in this MOD.
Great, now the infantry also suits my aesthetic
How can I add my own playlists to the radio?
I also hope to see changes to the basic infantry style in the future, such as Soviet soldiers holding AK74s and standard NATO riflemen holding AR15s.
This is still my preferred light 556 weapon in the game.
Can you get a special version of the standard skinned XM4 model with handles, as far as I know it exists in the BOCW game, it only appeared briefly as a blueprint in the beta version, and only a few camo blueprints used this model in the official version, or It needs to be modified using M16 to achieve a similar appearance.
i5-9300H, enabled automatic script, after core 2, 4, 6, I manually enabled core 7 and got better performance. How can I modify it to enable core 2, 4, 6, 7 with one click?
The HD Models Lite version will cause the hood texture of the Stalker Zombie to turn blue. Can this issue be fixed?
And where does the SPAS12 with the folding stock in your picture come from?
And why can't I delete the [mcnt] Zombie HD Models empty folder? It prompts me that the location cannot be found even if I run the cmd command
This causes the zombie's hood texture to be lost...
The old school of German steel can now be used together with KAR98.
Really hope it becomes available soon, this must be the best way for me to experience clear sky.
I'd also like to try joining the test if it's convenient
Ok thanks, I'm relieved to know it can use higher resolutions
It's really cool, the new furniture and posters make me feel more comfortable in the zone.
But can you try increasing the resolution of the poster file, when I try to replace other images with your poster they are always very blurry.
GDI_Amiya
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