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SourceModPatcher v0.0.0 has been released.

Github.com

A video has been made to show the Quick start guide.

Note: I forgot to show 1187: Rogue Train patched but the mod installation guide explains how to install and configure SourceModPatcher to fix it. It's been tested:

Github.com

Reporting issues

Please report any issue on GitHub (preferably) :

Github.com

Issues may also be reported in the comments here as long as it's short. If you need to provide a lot of detail and or share error logs, please send me a PM.

Additional notes

  • The program is based on .NET but is meant to be self contained. You shouldn't have to install any framework.
  • There is no Linux version planned. Almost if not all old HL2 mods were only playable under Windows so there's currently no reason to make it cross-platform.
  • Singleplayer mods are foremost prioritized. Multiplayer mods might eventually be added for preservation but it will likely be limited to only making them launchable and won't have further fixes since it requires extra maintenance, testers, setting up servers, etc.

Mods list

I created the list of mods to add.

Github.com

Added first were mods for which I made a Source 2013 Steampipe patch. Others such as Eclipse, Shantytown are from memory. I will eventually recheck websites to see if there are others. Things will be adjusted as needed.

For those that have a Source 2013 Steampipe patch, I haven't checked if some of them were originally standalone maps without a gameinfo.txt (in which I created a gameinfo.txt to make them standalone mods). In this case, I had plans to create a separate Source 2006/2007 mod and add them to it so they can be played on their respective engine branch. They could then be selected and launched via the Bonus Maps dialog but that would only work for Source 2007 maps since Source 2006 doesn't seem to feature it.

Updates

For now, I'll try to add new mods in batch (5 mods per update, or lesser if the mods are long).

For v0.1.0 we could have:

  1. Get a life
  2. Halloween HL2: Pumpkin night
  3. Halloween HL2: Pumpkin night (Redux)
  4. Eclipse
  5. Shantytown

For v0.2.0 we would have 5 other mods, etc.

  1. The island
  2. Das Roboss
  3. Ravenholm: The lost chapter
  4. Wivenhoe: The fall of Ravenholm
  5. Zombie stress

v0.3.0 - (2 mods since Strider Mountain and Final project are long mods)

  1. Strider Mountain
  2. Final project

Get a life has been highly requested so it'll be next on the list but if you wish to see specific mods added sooner, let me know.

Suggesting a missing mod or a map

If you don't see a mod in the list, comment here and I'll add it.

See the following discussion for the rules:

Github.com

You can also open an issue on the repository or in the discussion.

2023 Summary

2023 Summary

malortie Blog
Update.

Update.

malortie Blog 2 comments
Post comment Comments  (0 - 10 of 152)
RyanFoolishGenius
RyanFoolishGenius - - 131 comments

I read your reply about 1187, but the map full of broken trains had a time where I couldn't find John anywhere, so that's a surprise that you see barnacles never kill him. I just thought that all because neither him nor a corpse appeared anywhere in the map when I've been killing all them zombies like Obsessive-Compulsive Disorder, then eventually not seeing him anywhere suddenly. For some weird reason there wasn't a reply button, so I had to reply from scratch unfortunately.

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malortie Creator
malortie - - 502 comments

RyanFoolishGenius

Is it possible you experienced this while playing the Source 2013 patch from 2015 ?

The patch is known to have differences in behavior and gameplay compared to the original.

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malortie Creator
malortie - - 502 comments

To anyone following my blog - a new post is available.

Moddb.com

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Guest
Guest - - 693,684 comments

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malortie Creator
malortie - - 502 comments

To anyone following my blog - two new blog posts are available:

Moddb.com

Moddb.com

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SweetRamona
SweetRamona - - 5,121 comments

Will you update some of the HL1 mod patches to be compatible with the anniversary update?

Provided you get the time to do so.

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malortie Creator
malortie - - 502 comments

SweetLeela

Updating to the anniversary requires the following:

1. Valve must update the HL1 SDK with the latest changes
2. Review and evaluate changes in code
3. Merge new changes from the updated SDK in the HL1 mods patches (reimplementations) code base
4. Retest all HL1 mods reimplementations features with the new changes

Depending on how many bug fixes will be made within the anniversary's updated SDK, there is also the Half-Life Unified SDK which contains a lot of bug fixes and many improvements that could be of interest, so I might check if rebasing my work on top of it would be a more suitable approach since I experienced a lot of issues with the original Half-Life code in the past.

A lot of work is likely to be required for this, so I can't tell if I'll get around updating the patches. For now, playing with the branch 'steam_legacy' should be ok.

At this time, I want to emphasize on revisiting the Source SDK 2013 Steampipe patches since they haven't been updated in years. See Moddb.com

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RyanFoolishGenius
RyanFoolishGenius - - 131 comments

Did you fix "Mission: Improbable"?

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malortie Creator
malortie - - 502 comments Reply Good karma+2 votes
agreenman
agreenman - - 44 comments

Hi, just dropping by to say thanks for your work with 2013 SDK patches. So many great mods would not be playable today without your help (at least not for the layman). Thank you!

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malortie Creator
malortie - - 502 comments

You're welcome!

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