Sadly, the only solution I found was changing the distance of the sun, but it breaks how shadows are cast. I'll be trying a full reinstal soon, see if that helps any.
Sadly, the only solution I found was changing the distance of the sun, but it breaks how shadows are cast. I'll be trying a full reinstal soon, see if that helps any.
The bloom from the sunlight keeps flickering on and off, any solution for that?
Running LAR, for context.
Yep. It kills any weapon pack for me.
It's like people think the LR isn't a real firearm.
At the end of On A Rail, just want to say that the mod is an absolute blast. Great way to essentially remaster a classic.
The game frequently goes for 5 euros, or even less. Just buy it.
Opposing Force and BLue Shift versions are highly unlikely, I'm afraid.
Absolute madlad for dropping it out of the blue! Highly appreciate all your work that went into this.
If you bothered reading the whole post you would've saved yourself 10 minutes of needlessly boasting.
Turning off Steam overlay got rid of the lagfor me.
From one gunnut to another, this gets incredibly nitpicky since we talk about guns in videogames, not real life. You're asking for model changes/replacements, while the team has much bigger fish to fry in the form of 5 more multi-hour Divisions.
Not only is the final event of Quarrytown04 pretty frustrating, it also softlocks everytime when I enter the elevator and give the Annabelle back.
Only apparent way to prevent the softlock is killing everything close to Father Grigory first, instead of letting the game remove them.
Other than that, Division 2 delivered, and I am eagerly looking forward to future additions to the mod.
Good enough reason for a replay when the January patch lands. lol
Stil have the entirety of Quarrytown to go through, but Division 2 is an absolute blast, you guys delivered.
That said, since it's the third time I went through the Division 1 chapters without finding the revolver, could someone tell where it is, or atleast leave a hint?
Taking my sweet *** time going through Division 2, but one thing I do have to note. I do have noticable framedrops when the vista is large enough. Even the console goes haywire telling me that it's unable to render everything, something related to vertices.
My GPU is an RX560x, while not top of the line it shouldn't have problems running it, Division 1.2 didn't have it.
To be clear, not ragging on the mod, but expressing some concern.
Edit:
I'm going to blame it on the Steam overlay. Disabling that mitigated all but the occasional hiccup from precaching. Which Source likes to do on my hardware.
Better not play it until tomorrow so I don't give in to my insomnia, but I got to say this: thank you for getting the SPAS right, it's something that always bothered me in retail.
Absolute madlads, couldn't ask for a better christmas gift.
Not sure why you're replying to me directly, but in this case I'll bite. Salty much?
Considering it requires Steam regardless, this sounds like complaining for the sake of complaining.
I'm ready!
Hate to ask, but is a mod manager really nescecary? In my 6 years of modding I did everything manually. Revelation UI incompatibility is one thing, needing a mod manager is another, to be frank.
Few minor bugs aside, 1.9 is exactly the mod I wanted for Doom mappacks, thank you.
As for the bugs:
-Alt fire on the Plasma Rifle is misalligned, seems to spawn from below the barrel.
-Scope mod on the HAR, when you fire it, unscopes for a few frames.
Yeah, figures I missed copying something. Thanks again for all your help, through this I might find the Lost Levels playable.
I feel like an utter numpty, and I'm incredibly sorry for wasting your time.
I'll have to figure out why the music sound so bad, but maybe it's because I don't have the remastered soundtrack module installed currently.
MDh Hash checks out after all, but I stil get the same error message no matter what I do.
Already did. Even did a complete reinstal. Nada.
Steamdb.info
For confirmation, last update was 4 days ago. Not February.
Sorry for being a bother again, but Doom 64 currently can't be patched for this mod. It recently got a minor update, and it breaks the patcher.
Cheers. Now I better hope I can find back the map Fear in this version :p
So, instead of my previous comment, does the Lost Levels addon replace any of the PSX exclusive maps?
That's why I ended up asking, these keybinds specifically reset themselves after a restart if I unbind them. So I have to set them to keys that are far too inconvenient to use during gameplay.
Appreciate your quick answering. As for Sigil, it's stil nice to have even if it differs little visually from my PC Doom setup.
YaeMiko
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