Taking Cheello's famous Voxel Doom and putting some brutality into it, brutal voxel doom adds headshots, tons of gore, new monsters and weapons to DooM, all in the form of voxels.
Features:
Brutal Voxel Doom is an all new gameplay mod combining Cheello's Voxel and Parallax Doom II with Brutal Doom like mechanics and monsters. Featuring the classic cast of demons with upgraded move sets, you'll be going against leaping imps, charging pinkies and jetpack riding revenants while managing the hordes of new zombie and demon types that come your way.
What are these new variations you may ask? First off the zombies come in all flavors, white, black, helmeted, chainsaw wielding and even shield zombies. They come with upgraded animations such as reloading their guns, ducking when firing and of course, their heads can be blown off. Imps also come in different flavors too, including nightmare imps and dark imps.
However, these are not the only monsters you'll notice on your journey. Along the way you'll encounter Doom Eternal's Cyber Mancubus and Mecha Zombie, Quake's Ogre, and a few other new contenders to the classic formula. Don't take them lightly as they come packed with grenade launchers and chainsaws galore.
As voxels are primarily an art form, I decided to display a few of my customs that I've done here. Note they may not the match the colors in game due to palette changes later on in development. If you find this mod interesting, don't be afraid to give it a try!
You can run this version with weapons mods and normal brutal doom without mod weapons getting in the way.
Now featuring even more gore, voxel gibs, better barrel explosions, a voxel Shambler and more, this is the next improved version of Brutal Voxel Doom
The first version of Brutal Voxel Doom. Headshot, disintegrate and gib enemies in those nice chunky voxels! Thanks to Cheello for the base voxel models...
the non weapons mod does ont work.. can ou make propper versions in one zip file with all the versions with or without mod LOVE YOUR WORK
should work now
i keep getting an error trying to launch the game with "Script error, "brutalVoxelDoom2.0Complete.pk3:decorate.txt" line 22:
Invalid state parameter a_fireprojectile" any fix?
make sure you are using the latest version of gzdoom
This comment is currently awaiting admin approval, join now to view.
Check this out!
Tiny Voxel Engine
Looks amazing! I'm guessing it'll all be destroyable?
This is excellent! Will we have, in a future version, something that combines "nashgore NEXT" (made for VOXEL) and "Better Barrel Explosions For VOXEL"? Well, I add this last one on my own and my experience in the game gets even better. Thank you very much.
yes the next update will
God, it's beautiful