If you are using Reshade, try placing the depth of field shader below all other depth effects shaders to avoid the ambient occlusion bleeding through the depth of field shader. It should stop the ambient occlusion from going through the depth of field shader.
If you are using Reshade, try placing the depth of field shader below all other depth effects shaders to avoid the ambient occlusion bleeding through the depth of field shader. It should stop the ambient occlusion from going through the depth of field shader.
Thanks
But I'm lazy to change the screenshots another time,so that's it~
:-P