-All weapons dryfire
-Alt fire button lets you aim weapons for better accuracy, punch faster, spin chaingun barrel, rapid fire rockets, fire single shots with double barrel, etc.
-Balanced sound effect volume
-Gunshot sound tail for ballistic weapons
-Ammo pickup values reduced
-Weapons with gui screens show ammo count on normal hud screen
-Fancy particle effects

* FLASHLIGHT *
-Holding alt attack points flashlight at the center of the screen
-Clicks on and off with reload button; clicks on when raised and clicks off when lowered
-New light beam and flare models
-Toggle only (does not cycle with weapons)

* FISTS *
-Hold alt attack button to punch twice as fast

* CHAINSAW *
-Press alt attack for swing attack
-Chain spins at appropriate speed
-Sprays smoke when attacking

* PISTOL *
-Firing while holding alt attack increases accuracy

* SHOTGUN *
-Firing while holding alt attack reduces spread
-Reloads one shell at a time
-Increased frame rate for reloading animation

* MACHINEGUN *
-Firing while holding alt attack increases accuracy
-Weapon gui ammo display goes yellow when low, red when empty

* HAND GRENADE *
-Toss like a regular grenade, and not like a boomerang
-Toggle only (does not cycle with weapons)
-Uses generic weapon acquire sound instead of grenade up sound

* CHAINGUN *
-Hold alt attack to spin barrel, start firing faster and with more accuracy
-Continues spinning when out of ammo and still firing
-Winds up, spins, and winds down when out of ammo
-Fixed a vanilla bug where GUI graphic incorrectly displays reserve ammo bars, low ammo light not disappearing after reloading with partial ammo

* PLASMAGUN *
-Firing while holding alt attack increases accuracy
-Fixed an issue from the vanilla game where reloading occasionally plays sound twice (echo effect)
-Weapon gui ammo display goes yellow when low, red when empty
-Uses generic weapon acquire sound instead of plasma up sound

* ROCKET LAUNCHER *
-Automatic fire while holding alt attack

* BFG *
-Slightly zooms in while aiming. WOW!
-Overcharge damage is not fatal with full health

* SOULCUBE *
-Toggle only (does not cycle with weapons)

======
ARMOR
======

-Armor absorbs 40% damage instead of 20%
-Security armor gives 25 points instead of 50
-Armor shard gives 1 point of armor instead of 5
-Armor model reflects Resurrection of Evil marine
-Max armor is 100 instead of 125

===========
Doom Marine
===========

-Footstep sounds are linked to each foot and will change volume/sound for walking vs sprinting vs crouching

====================
RESURRECTION OF EVIL
====================

* DOUBLE BARREL SHOTGUN *
-Pressing fire while holding Alt Attack will fire single rounds

* BLOODSTONE *
-Toggle only (does not cycle with weapons)

* MCNEIL *
-Smaller framed glasses (optional file)

=========
MONSTERS
=========

* IMP/HELL IMP *
-Double fireball attack from Phobos
-Eyes glow in the dark

* WRAITH *
-Doesn't stop moving during teleport in

* TRITE *
-Eyes glow in the dark
-Blood decals match blood color

* ARCHVILE *
-50% chance of either flamewall or incinerate attacks

===================
CREDITS (Alphabetical)
===================

-lost_acs for reference with player/wraith/archvile script and imp eye overlay code
-Machine Games for footstep and ladder foley
-Phrozo for reference with textures, particles, material code and script for BFG ammo effect
-Pro Sound Effects for rebreather sound effect
-Team Future for imp double fireball attack code, particle references
-*Unknown* for chainsaw animations (taken from Absolute HD by Cverdzislav)
-VGames for double barrel shotgun world animation
-Valve for flashlight graphic from Left 4 Dead
-Xyzz for help with weapon offsets and angles code

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Immersive Armaments

Immersive Armaments

Full Version 1 comment

WEAPONS -All weapons dryfire when Auto Weapon Reload is set to no in options menu -Zoom button allows you to aim weapons to reduce projectile spread...

Post comment Comments
Jebi_Bones
Jebi_Bones - - 7 comments

For anyone thinking of downloading this mod, do it. It's kino. Combine it with CstDoom3 and you got the definitive way to play "vanilla" Doom 3. My recommendation is to use CstDoom3's optional "reduced shotgun spread", bind the "Zoom" key to "Mouse 2" and disable automatic weapon reload. That way you have an actual shotgun instead of a blunderbuss and, if you run out of ammo in your magazine, you can switch fast to a backup weapon, instead of being stuck in a slow reload animation.

I would say that with these adjustments, the shotgun spread behaves similarly to the one in classic Doom. A workhorse weapon that is very good short range fired "from the hip" and decent medium range while "aiming" it with the "zoom" key. For medium to longer ranges you have the SMG. And because ammo and armor pick ups have reduced values, it balances itself very well.

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