Mod Of The Year 2013 Editors Choice - Best Singleplayer Mod



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Please install the Microsoft Visual C++ 2012 runtimes before installing the mod itself!



Initial Story
In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.


DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (2011 build - used in accordance with the mod's license).


* Over 22,222 downloads from May 28th 2013 to May 28th 2023
* The main campaign features a new musical score by RetroXor with 80+ tracks (over 2 hours of music). The Training and Epilogue DLCs feature music by Denis [KaMiKaZe] Melnik, Logan Felber and Elektronalin in addition to five new tracks from RetroXor.
* 2,500+ lines of dialogue (roughly four hours of audio)
* 8-15 hours of gameplay (includes DLC - estimates based on testers' playthrough times)
* Two new weapons: Paratrooper Rifle and XVA Assault Gun (w/ EMP ammo) in addition to a new Glock variant
- Exploration is essential! Treat the levels as mazes and prepare for back-tracking!
- Save often and use several savegame slots! This will hopefully save you a lot of time when it comes to handling certain odd issues.
- Encrypted datacubes: Remember, once you've hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear.
- General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated!


DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.

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RSS Articles

DXN - Deus Ex: Nihilum


Following up on MOTSNUP and TODOA - Edition of Magnitude, the time has come to commemorate the 20th anniversary of Nihilum (11th anniversary of its release) in 2024 with an ESRGAN/krea.ai-upscaled DDS texture pack for the DirectX 10 renderer - recommended to be used in conjunction with the New Vision textures, HDTP models, unifiedDeusEx UI upgrades and the Helios Texture Overhaul upscaled textures.

Before! After!


(These mods are not automatically included in the DXN download because the combined filesize would be quite enormous, and most people have these mods or a combination of them already installed)

DXN - Deus Ex: Nihilum (20th Anniversary Upscale)

The 20th Anniversary Upscale also features the following changes:

  • The custom Glock pistol from the December 2018 Final Anniversary Update has been removed and replaced with the standard DX one
  • An exploitable skillpoint trigger in the Platz Der Republik (XVA HQ exterior) level has been fixed
  • The frames and lenses of Mad Ingram's sunglasses should now be matched more appropriately
  • Original voice acting from the Final Anniversary Update, replaced in 2021 with an attempt at using AI for some of the dialogue, has been restored
  • A ham sandwich line from the original May 28th 2013 release of the mod has been restored

Not this one, it's always been there

However, not all of the original textures have been upscaled for a variety of reasons (e.g. datapad images not warranting it in my opinion, some textures just being plain text on a single-color background, textures from the common TITAN.utx package having been upscaled by other mods already etc.), while some have been replaced or altered from the previous releases. Most of the original hi-res DDS textures that were already included in the original 2013 release have been retained.

DXN - 20th Anniversary Upscale

If you already have the previous Final Anniversary Update installed and don't want to download the DDS textures, you can download this patch instead and extract it to the root of your Deus Ex directory (e.g. C:\DeusEx) to update the other files.

In case you only want to download the new DDS textures, you can download this pack instead (also needs to be extracted to the root DX directory).

(In other words, if you want to upgrade the previous Final Anniversary Update into the latest version without downloading the full installer, you need to download both of those files and extract them as stated above)

And as always: Enormous thanks to everyone who had a part in making the mod - RetroXor and fender2k1 above anyone else - and to everyone who played it! I hope you'll like this update.

- FastGamerr


QUESTIONS & ANSWERS

  • Will the voice acting ever be replaced?

    No. The only change seriously considered, but scrapped, was getting a voice actress to re-record the lines for the scientist in Dynamene Inner Section, who was originally supposed to be a woman named Satyakova (you can see remnants of the original plan in the Mission67.con and 67_Dynamene_Innersection.dx files even in the original version of the mod).

  • Will the dialogue ever be improved? Will at least the sound quality of the voice acting ever be improved? Will you ever patch the BSP holes? Will the gameplay ever be improved? Will you ever become familiar with the scope? Will you ever make a .UTX version of these new DDS textures? Will you replace the paintings in the White House level since they're based on the virtual tour layout from 2012? Can you disable the HDTP version of Mad Ingram in the DLCs?

    No.

  • Will you ever replace the XVA and paratrooper guns?

    No. However, if you know your way around recompiling DX's UC packages, here are the raw files for sgweap.u so you can edit the WeaponPara17.uc and WeaponAssault17.uc files to point to a different weapon instead (use WeaponBRGlock.uc for reference), and recompile sgweap.u afterwards. No further tech support will be given by me on this matter! ;)

  • Will you ever fix any of the dodgy architecture or texture alignment issues - regardless of whether or not they've been present since the beginning?

    I've readjusted some textures for this release, but if I'm ever going to change any more of them (or even make additions to and rebuild the architecture, which I intentionally avoided this time), it will only be for the DLCs as I want the main mod to reflect its original release and retain most of its original faults and oddities (admittedly the same applies to the DLCs for the most part).

  • What about simple bug fixes?

    If a major reason to update the entire mod (i.e. having to recompile the installer) surfaces, and if the bugs are as simple to fix as the skillpoint trigger was in the Berlin level, they'd probably get fixed. I'm not actively involved in editing games these days, and am not maintaining or updating my previous editing skills, so no updates are ever actively planned. On top of that, there are other mods that have edited or adjusted DXN's content and have fixed many issues (possibly even ones I've fixed in this release) far better than I ever could.

RECOLLECTIONS OF THE PAST


2004 - The Birth of Deus Ex: Nihilum:
As seen in the 2004 intro, the initial premise for Nihilum was more or less about J.C. getting sent to Finland for some reason - also dipping into Glace Bay in Canada and XVA's premises in Arkansas, as well as meeting Anthony Stafford and Wesley Cutter at some point. Aside from the two screenshots on the top row of the following collage, the rest of the screenshots were taken by me in October 2004 when I applied for the UNATCO Born level designer position after getting frustrated and bored with Nihilum itself.


DXN - 2004


2007-2008
: As real life got in the way and production on UNATCO Born stalled, I was inspired to start "FastGamerr's Hong Kong Project" (FGRHK) in its stead, which eventually morphed into the second major incarnation of Nihilum. In this iteration, Mad Ingram was a Chinese special agent who was teamed up with the American UNATCO agent Wesley Cutter to solve crimes in Hong Kong. In early 2008, after once again getting frustrated with DX editing, I donated the 2007-2008 levels to WildcatPhoenix from the Man in Black mod, as seen in some of its screenshots from 2008-2010: Moddb.com


DXN - 2007



2010-2013:
Returning to DX editing for the third (3rd) and final time in mid-2010, about half a year after finishing TODOA, I once again reshuffled the plans for the mod and turned Wesley Cutter from the previous builds into Mad Ingram. As seen in these screenshots, the pre-release designs for the Forichi, Kowloon, Queens and Berlin levels were also quite different from the final versions, getting redesigned (sometimes multiple times) for various reasons (for instance the original Forichi design was scrapped since it was incredibly laggy in-game).

DXN - 2010-2012

Release: DXN - Deus Ex: Nihilum (Fifth/Final Anniversary Update)

Release: DXN - Deus Ex: Nihilum (Fifth/Final Anniversary Update)

News 5 comments

DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also...

Status Update: Early Access (Fifth Anniversary Update)

Status Update: Early Access (Fifth Anniversary Update)

News

Early Access release of the Fifth Anniversary Update for DXN - Deus Ex: Nihilum. DXN is a First Person Shooter mod set in an alternate Deus Ex continuity...

Announcement: Fifth Anniversary Update

Announcement: Fifth Anniversary Update

News 6 comments

In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.

Announcement: Epilogue DLC

Announcement: Epilogue DLC

News 11 comments

In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.

RSS Files
DXN - Deus Ex: Nihilum

DXN - Deus Ex: Nihilum

Full Version 74 comments

DXN is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring...

DXN - Deus Ex: Nihilum - Original Soundtrack

DXN - Deus Ex: Nihilum - Original Soundtrack

Music 17 comments

A collection of selected music from DXN - Deus Ex: Nihilum by RetroXor in MP3 format, 320kbps CBR. Includes 55 tracks from the main mod + 1 Bonus Track...

DXN - Design Documents (2007, 2011, 2013)

DXN - Design Documents (2007, 2011, 2013)

Other

Main design documents (pre-release) for DXN - Deus Ex: Nihilum from three (3) years of its development history: 2007, 2011 and 2013. No alternate download...

[OLD VERSION] Deus Ex: Nihilum (1.2)

[OLD VERSION] Deus Ex: Nihilum (1.2)

Full Version 1 comment

NO TECH SUPPORT WHATSOEVER FROM FASTGAMERR. Reupload of the original final 2013 version (1.2.0.0) of DXN - Deus Ex: Nihilum. Original blurb: Deus Ex...

Post comment Comments  (0 - 10 of 596)
aroldoO
aroldoO - - 3 comments

I just installed the mod and my Mad Ingram looks really weird. His texture is all messed up. What caused this?

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FastGamerr Creator
FastGamerr - - 578 comments

Do you have HDTP installed? If yes, you need to disable the HDTP model for JC Denton in the HDTP settings.

(The intentionally HDTP model of Mad Ingram in the DLCs should appear fine regardless of the setting, but you still might have to disable the HDTP JC Denton model there as well)

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Guest
Guest - - 693,143 comments

I had the same problem. Just want to add a small detail in case someone else has a problem too.
In my case HDTP-settings were manuaaly set to False for everyone, but Global was set to All. And there were also a problem.
Solution was to set Global = Custom.

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aroldoO
aroldoO - - 3 comments

Yeah, that fixed it. Thanks for replying so quickly. But I wish that was in the ReadMe file.

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Tundrest
Tundrest - - 3 comments

Hi, enjoying the mod so far, but ran into a game-breaking problem.
In the level Woodfibre - Stafford Fortress the game crashes every time I enter the loading zone for the next area, near the ladder. The game freezes for a while and then I get a Windows error box saying "ReadFile failed: Count=0 Length=130607 Error=Data error (cyclic redundancy check)". Do you have any idea how I could circumvent this issue? Is there maybe a console command for teleporting into that next area I could try? Thanks.

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FastGamerr Creator
FastGamerr - - 578 comments

Can you take a screenshot of the area where it crashes?

I don't think I've heard of that issue in that level before - if you've saved your game before that area, sometimes just reloading the savegame helps and the crash won't occur again. I'm not sure if it's the exact same error, but sometimes the area around the elevator to the Red Arrow hideout in the first Hong Kong hub causes a crash (it might be the same "cyclic redundancy check" stuff), but (in my cases) doesn't happen again if a savegame is reloaded..

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Tundrest
Tundrest - - 3 comments

Here's a screenshot, the crash happens during the loading screen once I walk forward from here: Imgur.com

My last save file before this level is back at the NYC streets, but I'll try quickly getting to this area again from there to see if the issue will be gone.

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FastGamerr Creator
FastGamerr - - 578 comments

Okay, in this case the next level starts from the exact spot where that end-level teleporter should take you to.

So at that spot, you should just use the command "open 64_Woodfibre_Tunnels.dx" to get to the next level (then, after saving the game, try going back up the ladder and see if the crash happens again)

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Tundrest
Tundrest - - 3 comments

Unfortunately it turns out that doing that command has the same effect as walking into the loading zone and the same crash happens. I even tried the command at the Cutter estate but to no avail. I also ran to Woodfibre from my earlier save but it ended the same way.

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FastGamerr Creator
FastGamerr - - 578 comments

Damn - sorry, I've got no idea what the issue could be :\ The Red Arrow one I mentioned indeed gets fixed (so far) by reloading the previous save game, but this sounds like a different issue. I guess the only way is to load the NYC savegame, continue from there to the next level and see if the problem occurs again.

Other thing to try could be reverting to a previous version of Kenties' launcher Kentie.net (the latest DXN packages use the last version 8.1)

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