The Redark is a habitation prototype established by The Corporation beneath the surface of Mars. The site has been dark for decades. Untill a few hours ago, this site and its inhabitants did not exist. it's down to you to find out what's down there... Discover. Rescue. Survive. Run! Siren is a total coversion for Doom 2. Bringing a new rosta of weapons, enemies and maps through its exclusive campaign.
Siren updated to v0.85b which brings game-breaking fixes.
-Fixed random freezes caused by bullet tracers.
-Fixed potential hang and the end of Map 22.
-Fixed broken side quest in Map 02.
-Fixed Blackops not dropping items in XDeath state.
-Fixed missing shotgun reload frames.
Moddb.com
Siren has been updated to 0.8. This is an update to the campaign and features 3 large maps.
Unzip and drop Siren.pk3 onto gzdoom.exe, or use the pk3 with your favourite launcher. GZDoom v4.10 or above required.
Great mod, love the atmosphere and the dark story that has me wanting to know more.
One question though, will this eventually be made into a standalone experience when the full finished version is released? Cause I know that it's possible to do that with mods like Ashes 2063, Selaco and probably others that I'm forgetting that we're made using the GZDoom engine as standalone games. Just wondering if you had planned this and if not maybe you can keep this in mind for the future?
But either way this mod is amazing, can't wait to see what you have in store for the player to uncover behind the RedArk facility in the next major chapter update.
Been following the progress of this wad for a few years and loving every iteration. I cannot stress how much I'm enjoying it so far. I don't know if this is a bug or not, but in Map03 Asylumn, after opening the door with the two handprint reader switches full of imps, there is a scripted explosion. After regaining control, no inputs work. Camera cannot be moved, character cannot move in any direction, cannot fire or change weapons. Not even noclipping or flying via console will work. Is this intended and I'm missing something and I'm just being a dolt?
Damn, thats really annoying. You can fix this by typing "thaw" in the console.
That did it, finished it today. Thank you so much for working on this!
Thanks for playing it!
I've got a problem that I randomly get a black screen in-game.
Except for the HUD, including my weapon. Those stay visible.
When I melee the wall, I get a corrupted colourscheme of the game for a split second, and then it goes black again.
I've tried to toggle every single option under graphics/display/etc, but I saw no change.
Any idea what might be wrong?
7950X3D + 7900XTX
GZDoom G4.12.1
Siren v0.85b
I've never come across this and can't recreate it. It sounds like a graphics/display issue. I could perhaps benefit from an image of what you mean when you melee a wall.
Do check that rendermode is Hardware accelerated.
Render is on hardware, I'll try to see if I can record a clip of it happening and make some screenshots.
Sometimes I'm able to recover and I'm not sure how yet.
Last time, I started jumping and it fixed itself.
hi Dithered
I switched to VKdoom for my pk3's but no way to start Siren (latest version) with it
Some hint for making it run?
Thank you!
Last time I tried Vkdoom it didn't like the shaders in Siren. Might be able to delete the shaders folder, but maybe shader references will need removing from GLdefs too.
When Vkdoom is stable, I'll make sure Siren works with it. Performance is great.