The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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Shader compilation failed on a new pc (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Support : Shader compilation failed on a new pc) Post Reply
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May 5 2024 Anchor

Good day Stalker. pardon me, can someone help me with this issue? I've done installing Direct (jun 10) and the visual c++ but it still won't work. I just install the games and this happens, I don't know what's the cause here...

* Detected CPU: Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz [GenuineIntel], F6/M5/S1, 2495.00 mhz, 22-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 50868 files cached 66 archives, 9565Kb memory used.
Init FileSystem 0.635852 sec
'xrCore' build 8559, Jul 14 2022

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:/programdlx/stalker\gamedata\configs\system.ltx [2]
X-Ray Monolith v1.5.2
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Available render modes[3]:
[renderer_r2a]
[renderer_r2]
[renderer_r2.5]
command line "c:\programdlx\stalker\bin\anomalydx9.exe" -smap2048 -dbg
Executing config-script "user.ltx"...
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5
[c:/programdlx/stalker\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434507104 K], reserved[4290120 K], committed[156184 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[40054 K]
* [x-ray]: economy: strings[29477 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=C:\ProgramDLX\STALKER\
dir[2]=C:\ProgramDLX\STALKER\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "c:/programdlx/stalker\gamedata\configs\default_controls.ltx"...
[c:/programdlx/stalker\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:/programdlx/stalker\gamedata\configs\rspec_default.ltx"...
[c:/programdlx/stalker\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:/programdlx/stalker\gamedata\configs\default_controls.ltx"...
[c:/programdlx/stalker\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[c:/programdlx/stalker\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:A16]: Intel(R) HD Graphics Family
* GPU driver: 20.19.15.5126
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2144 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* Managed textures disabled
compiling shader ogse_sunshafts_mask
! c:/programdlx/stalker\appdata\shaders_cache\r2\ogse_sunshafts_mask.ps\204811110011000100000100000000000013
Can't compile shader hr=0x800700c1

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