A modified version of the popular DarNified UI mod, restoring features from the FO3 version that DarN never finished in the NV Version, bug fixing, MCM support, and more.

Description

This is a re-upload of the unofficial DarNified UI Update, that was removed from the TTW Forums, where it was previously hosted. Includes restoring FO3 features DarN never got around to, an MCM Menu for customization, numerous bug fixes, and other options.

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Unofficial DarNified UI Update   FNV
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Guest
Guest - - 690,110 comments

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skeandu
skeandu - - 1 comments

Is Darnified MCM no longer needed?

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senddonationplsxdd
senddonationplsxdd - - 6 comments

the most strangest ui mod for fnv

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Guest
Guest - - 690,110 comments

Porque no lo suben a Nexus??

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KaptainCnucklz
KaptainCnucklz - - 94 comments

There's a good handful of people who don't like to use Nexus. The uploader might've been one of them.

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Dinohead2
Dinohead2 - - 8 comments

Awesome upload. It's not ever necessary to mess with ini files, should be A LOT helpful for people not so familiar with mods. I broke this mod countless times until I learned. Thanks for this file!!!

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KaptainCnucklz
KaptainCnucklz - - 94 comments

You don't have to make INI edits directly even for the old official version of Darn UI, if anyone doesn't want to.

1. Go into the folder your DarNifiedUINV.esp is in (whether the data folder, Vortex's staging folder, or MO2's mod folder)
2. Make a new txt file
3. Rename it to "DarNifiedUINV.ini"
4. Open the new INI you made and paste in the [Font] changes

ESPs will load any INIs that are identically named.

I don't understand why Darn never did it himself. People have been using the ESP INI loader trick for for years, at least on Oblivion and Skyrim, with certain mods that require INI edits. There's no need to mess around with INIs directly if you've already got an ESP in most cases.

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Rrezz
Rrezz - - 1 comments

I found an issue with the "DUINVSettings.xml" file in the /menus/prefab folder.
Line 79 is "<_swmaxHours> 24 </_swmaxHours>" the "_swmaxHours" need to be "_sw_maxHours"
With them as they are, you won't be able to increase the Wait time as it won't recognize any of the inputs in the Wait Menu screen. I was able to edit my file to get Wait times to work, just wanted to bring it to your attention.
Thank you very much for uploading the updated version of Darnified UI, was always my favorite UI Mod for New Vegas.

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Goober1965p
Goober1965p - - 1 comments

FYI, if you're using a controller, there's a problem with the body parts tab in the pip-boy, all aid shotcuts don't really work well and scrolling through passive effects is still very janky, as a matter of fact it's janky as it was with the OG Darn UI.

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thatguy0034
thatguy0034 - - 1 comments

Thanks for the upload, DarnUI is still the best UI mod for FNV. Not having to go to the TTW forums and get yelled at by Roy for no reason is a bonus!

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