This Submod for the Star Wars Empire at War Remake 3.5 mod aims to make many lore inspired changes and enable larger battles for the original 3.5 mod for those that want a newer experience but also don't like the ground combat implemented in Remake 4.0. This includes a rework of 'Tech Levels' by reorganizing unit unlocks by replacing Tech Levels with custom 'Time Periods' and integrating the Starbase Level requirement. Ships are now available for build if the Starbase is at a high enough level AND the appropriate 'Time Period' has been researched. Fighter compliments have been completely reworked to better reflect canon and legends lore with added hangars, better variety and larger reserves with less individual spawns for longer fighter battles while maintaining performance. Unlocked previous 'Hero only' ships like the MC-75 for generic production. Faction driven ship availability and unique faction and Refit versions, max Fleet Sizes increased +MORE!

Description

This Submod for the Star Wars Empire at War Remake 3.5 mod aims to make many lore inspired changes and enable larger battles for the original 3.5 mod for those that want a newer experience but also don't like the ground combat implemented in Remake 4.0. Mod Highlights: -Rework of 'Tech Levels' by reorganizing unit unlocks by replacing Tech Levels with 'Time Periods' and integrating Starbase Levels- effectively separating the two requirements. Ships are now available for build if the Starbase is at a high enough level AND the appropriate 'Time Period' has been researched. -Fighter compliments have been completely reworked to better reflect canon and legends lore with added hangars, better variety and larger reserves with less individual spawns for longer fighter battles while maintaining performance. -Unlocked previous 'Hero only' ships like the MC-75 for generic production -Faction driven ship availability and unique faction and Refit versions -Max Fleet Sizes increased +More!

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WYK's LIES Remake 3.5 Submod v0.1
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