Drag[en]gine
L-GPL licenceThe Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Game Development & Game Engine Technologies: Dragon[en]gine Game Engine. Epsylon Game.
The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team...
Deviant Core Ltd. is a development and publication studio for various programming projects. Of these, the most important projects are handled by a team...
Hallo allemaal, hier komen alle mods wat ik maak en savegames etc die jij kunt downloaden en uit proberen Abonneer op onze Youtube kanaal daar staat ook...
TaleWorlds Entertainment is an independent video game development company, founded in 2005. Having grown from the initial two founders, TaleWorlds now...
this is the group who include new features for k2000 serie from 80's serie KNIGHT RIDER
This is a group for all modders of JK3. All JK3 modders are welcome here. Jedi Knight Jedi Academy mods.
Mod development team for the Mass Effect: Beyond the Relays.
hey dragonlord. I'm pretty new to this whole thing but i'm pretty interested in creating games and/or mods. Could you give me a couple of tips how to start out and with what.
Btw. if i noticed you where from Switzerland so if you want to write in german i have no problem with that. thx.
- vinc
Same thing here. However, I'm not so new to the idea. I used to work with Torque Game Engine (the very old one) when I used to mod Tribes 2. Now, I'm in a game development group (not listed here on ModDB) that is going to work with Torque 3D at the end of this summer. However, I'm accustomed to making mods, not games, so is there anything I should know before I start helping the group?