Ultimate Weapons Mod
First Person ShooterThis mod has many changes to the weapons and a couple maps have more details, like at-te walkers and turrets. Please do not assume this mod is dead if...
Anyone is welcome to join our dev group but you must but have some skill with UE2.5 Even if you don't we can teach you. You might think game creation is hard but once you join our dev group you will change your mind, anyone is welcome to join!
This mod has many changes to the weapons and a couple maps have more details, like at-te walkers and turrets. Please do not assume this mod is dead if...
Creative Assembly is a British video game developer established in 1987 by Tim Ansell. Although primarily based in the West Sussex town of Horsham, the...
I'm the only developer in this group. In the mods that I develop, you'll see 3D models from me.
Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well...
Digitalmindsoft is a German developers studio of video games, founded in July 2006 and located in Neu-Ulm Germany.
Ribcaged Entertainment (prevously Spreading Infection) is a dedicated team focused on providing the public with fun playable games. We strive to perfect...
EA Games is one of the leading publishers and developers of video games. Some of EAs most successful products are under the 'EA Sports' label.
wazzup
I already have it figured out but thanks anyway.
Noctisspector
How could I help you?
You already have, by taking the high ground.
i figured out how to make the weapon visible from the outside. You have the create something under "Inventory attachment" and give it a static mesh and change the draw type to static mesh. Then, goto your weapon and under the hidden section, there should be something called "Attachment class" and switch that to your newly created attachment. I do still need help doing something with meshes and animations to make my own static mesh appear on the hud with animations of a normal weapon. Have you figured this out yet?
Ha you now have control. plz give me back control by removing it from her. I was just testing something. Make you game part of this mod team.
We must get more people to help us. I think we have to somehow put our mod under current projects. I think you can do this by editing the mod. I am going to test it by adding my mod to this group. ...And it worked.