Lusitania: Tomb Adventure is a 2D Top-Down Puzzle Videogame that takes place on an underground tomb in the year 138 BC.

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Itroduction

Hello Everyone! Here is a little look at our latest developments!

This week we got our first character designs done and we also made a flowchart of how the player will interact between the different menus as well as a color palette for the game's UI.

Character design

Since Tomb of Viriatus is set during Roman Times, it made sense for our character to be wearing a typical Roman Armour, so we made multiple studies on how the shape could look like .r!

We have not yet decided on the final design and color values, so feel free to leave your opinion!

Artboard 1 IndieDB

Character Thumbnails


UI Flowchart

Here you have a chart showing how the player will jump from menu to menu.

FlowChart UI

Final Flowchart


We also did a palette for the UI. Our objective was to search for tones that resemble both stone and earth since our game will be set in an Underground Tomb. Our final conclusion was this monocromatic palette.

Final Palette

Palette



Color Wheel

Color Wheel


Conclusion

These were the latest news on Tomb of Viriatus! We hope to bring you even more news next week!

Have a great day!


Devlog #5 - User Interface Studies

Devlog #5 - User Interface Studies

News

This week we have User Interface Studies to show, this includes a Starting Menu concept as well as other off game screens!

Devlog #4 - Logo and Icon Studies

Devlog #4 - Logo and Icon Studies

News

This week we are showing you some Logo Concepts we've been working in.

Devlog #3 - Concept Art, Creative Process

Devlog #3 - Concept Art, Creative Process

News 1 comment

Today we have some updates regarding the game's concept art!

Devlog #2 - Game Mehcanics

Devlog #2 - Game Mehcanics

News

Today we have some updates regarding game mechanics!

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